The Guild of Thieves

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Commodore 64
Amstrad PCW
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As a beginner and inducted into the "Guild Of Thieves", you must steal your way to the top - the Guildmaster is there to not only help you, but to make your life a living hell. Worst of it all is you're STILL in the land of Kerovnia.....if something makes it look tough to solve, that's nothing for a puzzle - something else will screw it up more.


The Guild of Thieves Amstrad CPC Long corridors can always be found in mansions...
The Guild of Thieves ZX Spectrum This is the first screen in the game
The Guild of Thieves Amstrad PCW From a distance, a look at the castle
The Guild of Thieves Commodore 64 In the somewhat barren temple foyer.

User Reviews

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Critic Reviews

Commodore User Commodore 64 May, 1987 10 out of 10 100
CU Amiga Amiga May, 1987 10 out of 10 100
ATARImagazin Atari ST Jun, 1987 1 out of 6 100
Happy Computer Atari ST Jul, 1987 90 out of 100 90
64'er Commodore 64 Jun, 1989 9 out of 10 90
Crash! ZX Spectrum 1988 90 out of 100 90
Power Play Commodore 64 1987 8 out of 10 80


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Feelies packaged with Guild of Thieves included an issue of "What Burglar" magazine (with encrypted game hints), a Bank of Kerovnia account card, a parchment copy of your indentured servitude contract, and a six sided die with a blank "3" face.


  • Computer and Video Games
    • May 1988 (Issue #79) - Golden Joystick 1988 Award: Winner category Adventure Game of the Year
  • Happy Computer
    • Issue 01/1988 - Best Graphics Adventure in 1987
  • Power Play
    • 1987 - Best Amiga Game '87
  • ZZAP! 64
    • Newsfield Reader's Awards 1987 - Best Adventure Game (readers choice)

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