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Hammer of the Gods

Moby ID: 4108
DOS Specs

Description official description

Hammer of the Gods is a turn-based strategy game that recreates the world the way the Vikings experienced it. The gods are a real consideration in the decisions made and glorious death one of the highest goals. Unlike other strategy games, the building of the empire is not necessarily the ultimate objective.

The player competes against other players to earn the favor of the Norse gods and become the Hammer of the Gods. The player can raid coastal villages, conquer cities and then link them together by building roads. Next, build castles to protect them. The particular path that the player follows to victory will vary based on the "family" of gods that is chosen at the beginning of the game. Maintaining honor in the eyes of the other Vikings is important throughout the game. The four paths are Human, Elf, Troll and Dwarf. Any of these may become Odin's chosen leader on Midgard by completing his quest and ensuring the player's place in legend.

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Credits (DOS version)

51 People · View all

Executive Producer
Published by
  • New World Computing Inc.
Producer
Design
  • Holistic Design Inc.
Programming
Animation
  • Great Northwestern Graphics
Graphics
Music
Digital Sound Effects
Documentation
Quality Assurance Manager
Playtesting at Holistic Design
[ full credits ]

Reviews

Critics

Average score: 71% (based on 13 ratings)

Players

Average score: 3.5 out of 5 (based on 9 ratings with 1 reviews)

An old,intelligent game,unlike today's

The Good
Hammer of the gods has kept me for at least one week non-stop,day and night,in front of my new-486 in the old days of smart games,that's it in 1995 The goal of your strategy should not be to develop large and uncontrollable space empires,nor expand your land and conquer your neighbors.Rather,you have to fulfill (and chose wisely between) 28 quests given by realistic gods(although not the historic ones) from the Viking mythology These quests will often trick you and make you not so stubborn about a specific city or site that you should raid,therefore increasing your impatience and game realism In the end,even if you do not dare to look at Odin,the god of Victory and wonder:"how should i get all these 75% of magic,population,territory,gold?" you feel the accomplishment of your mission

The Bad
The last Odin's quest turns the smart player,focused-objective into a conqueror and the game becomes boring The names of the gods are repeating ,but less often than their designations,often inside the same race:"Magni" and "Tyr" are both Gods of Strength The challenge is a bit to easy as you climb up the difficulty levels,i only play on impossible,best AI and always win There are to many raiding,plundering,razing quests,as opposing to exploration ones.I never had to explore more than 25% of the map,which is quite interesting,even Dacia is there ,I think The short version of the game lets you complete 20 quests only and it;s pointless

The Bottom Line
As a must-have game There are many places on the net in which you can find great games of the past,which are much more less-boring ,intelligent and workable than the 3-d recreations of today For instance,Civilization 1 had the senate in democracy and republic,and the diplomacy screen was greatly influenced by their social system,and in the sequels all these democratic enhancements were removed!and the player became the communist with a human face Same thing with this great game,today adventures focus on war and violence,mainly,not on "do your job and let others live in peace" Alongside Civilization 1,Master of Orion 1,UFO 1,Hammer of the gods is a game which will remain in history of strategy games and it was this game who inspired me in my life afterwards.

DOS · by lucian (36) · 2005

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  • MobyGames ID: 4108
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Contributors to this Entry

Game added by Miles Dorland.

Macintosh, Linux, Windows added by Plok.

Additional contributors: Frumple.

Game added June 15, 2001. Last modified January 25, 2024.