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Hi-Res Adventure #0: Mission Asteroid

MobyRank MobyScore
Commodore 64
Apple II
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In this game, you play an astronaut who is asked by Mission Control to send a rocket up to an asteroid and blow it up before it reaches Earth. The trouble is: you will be unable to find the asteroid without a flight plan. This early adventure game is very short, and, in order to accomplish the task, the game requires you to enter one- or two-word commands to perform various actions. The game may be saved to a floppy disk at any point in the game.


Hi-Res Adventure #0: Mission Asteroid Apple II The office
Hi-Res Adventure #0: Mission Asteroid Apple II Airfield
Hi-Res Adventure #0: Mission Asteroid Commodore 64 The beginning
Hi-Res Adventure #0: Mission Asteroid Commodore 64 Make sure to wear this suit before you go out

Alternate Titles

  • "Hi-Res Adventure #0: Mission: Asteroid" -- Atari 8-bit title

Part of the Following Group

User Reviews

A short game introducing users to Hi-Res adventures Apple II *Katakis* (37493)

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Concluding a review, Carl Muckenhoupt makes a very interesting investigation of the game's underlying premise and the game's failure to engage it rigorously:

"Of course, no analysis of a work of asteroid-impact fiction would be complete without criticism of the physics involved. Blowing up an asteroid doesn’t make the matter disappear. It just breaks it into smaller pieces and starts them moving away from each other. If it’s mere hours away from Earth when blown up, as in this game, will the chunks be moving apart fast enough for most of them to miss the Earth entirely? Or will you just wind up 'shooting yourself with a shotgun instead of a rifle', as one astronomer put it? Mission Asteroid takes the pessimistic view here, and I can only assume it does so inadvertently. If you succeed in your mission, you get a 'congratulations and thank you for playing' message, but the game doesn’t halt. You can keep on playing if you like, even though there’s nothing left to do. And if you do, the time limit is still active. A few turns after I won, the asteroid impact happened anyway."

Contributed to by Quapil (4745), Terok Nor (17840), Servo (55897) and *Katakis* (37493)