DescriptionInnocent Until Caught is a graphic adventure game with an icon-based point-and-click interface.
Jack T. Ladd is a thief, his hunting-ground is the whole galaxy, and at the moment, he's in big trouble. He's got 20 days to pay his taxes - or else the interstellar tax agency will hunt him down. Termination is a viable punishment for tax offenders in these days, you know. Stranded blank on the barren, run-down planet Tayte, Jack decides that he has to make some cash. Quick.
Innocent Until Caught is pretty standard in terms of design and interface. It features a mini-window at the bottom left of the screen which is alternately a mini-map of the area (showing all exits), and a looking glass for detecting small items. Also, the plot is illustrated by a few rendered sequences, some of the first used in adventure games.
- "חף מפשע (לפחות עד שאתפס)" -- Hebrew spelling
- "Khaf Mipesha - Lefakhot Ad She Yitafes" -- Hebrew title
- "IUC" -- Informal Name
Part of the Following Group
|An object lesson in how NOT to make a point and click game||Amiga||Martin Smith (63067)|
|Tries to mix humour and challenging puzzles, fails.||DOS||-Chris (7312)|
|Solve this adventure as a master thief||DOS||*Katakis* (37879)|
|The One||Amiga||Mar, 1994||79 out of 100||79|
|CU Amiga||Amiga||May, 1994||78 out of 100||78|
|PC Joker||DOS||Mar, 1994||72 out of 100||72|
|Amiga Joker||Amiga||Mar, 1994||72 out of 100||72|
|Amiga Format||Amiga||May, 1994||67 out of 100||67|
|High Score||DOS||Jan, 1994||3 out of 5||60|
|Datormagazin||Amiga||May 11, 1994||3 out of 5||60|
|PC Player (Germany)||DOS||Jan, 1994||43 out of 100||43|
|Electronic Entertainment||DOS||Mar, 1994||4 out of 10||40|
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SequelThere is a slight flaw when Psygnosis/Divide by Zero programmed the Amiga version of Innocent. You see, in the end credits, both versions that "Jack Ladd will return in INNOCENT 2 - Into the Corruption". which is the sequel called Guilty. Yet, this sequel was released for PC, but never released for Amiga.
Related Web Sites
- Innocent Until Caught Walkthrough (by Al Giovetti, The Computer Show)