Rik Ede
aka:
Richard Ede,
Rick Ede
Moby ID: 783
Biography edit · view history
Rik Ede has worked in game audio since 1992 on amiga and st audio. He currently works for Dolby laboratories and is the managing director of his own company "Gamesound Ltd" - which specialises in dolby digital 5.1 audio soundtracks for games.(www.gamesound.co.uk) . His emloyment history stems from a background as a session musician and sound engineer, worked as audio development manager for (sony) psygnosis for 3 years. His credits include Psygnosis, Gremlin, Reflections, Infogrames, mtv and play51.
Credited on 13 games
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IndyCar Series (2003, PlayStation 2) | Audio |
Grand Theft Auto: Vice City (2002, PlayStation 2) | Audio Technology Consultant |
Blip & Blop: Balls of Steel (2002, Windows) | Additional Music |
Burnout (2002, Xbox) | 5.1 mixing and Surround consultancy |
WipEout Fusion (2002, PlayStation 2) | FMV Music Written and Produced by |
AirBlade (2001, PlayStation 2) | Dolby Digital Mastering Audio |
Lander (1999, Windows) | Music |
Sentient (1997, PlayStation) | Music and Effects |
G-Police (1997, Windows) | Special Thanks To |
Novastorm (1995, PlayStation) | Music and Sound |
Brian the Lion Starring In: Rumble in the Jungle (1994, Amiga) | Music |
Innocent Until Caught (1994, Amiga) | Sound effects by |
Wiz 'n' Liz (1993, Amiga) | Music and Sound |
[ full credits ]
Frequent Collaborators
People- 4 games with Philip Morris
- 3 games with Mark Blewitt
- 3 games with Nevin Gaston
- 3 games with Mark Inman
- 3 games with Paul Frewin
- 3 games with Richard Biltcliffe
- 3 games with Carl Dalton
- 3 games with Beverley Bright
- 3 games with Mark Day
- 3 games with G. P. Everett
Companies
- 7 games with Psygnosis Limited
- 3 games with Criterion Software Ltd.
- 2 games with Sony Interactive...
- 1 game with Good Technology
- 1 game with Rockstar London Ltd.
- 1 game with Rockstar North Ltd.
- 1 game with Rockstar Lincoln Limited
- 1 game with Perspective Studios, Inc.
- 1 game with Epic Games Tools LLC
- 1 game with Rockstar Games, Inc.
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