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Jr. Pac-Man

Critic Score User Score
Commodore 64
Atari 2600
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Jr. Pac-Man features gameplay similar to the original Pac-Man, but with a few changes. As Jr., you need to eat all of the dots in a maze without running into the four ghosts that are trying to get you. The maze is now much larger, and no longer fits on a single screen. The maze will scroll around to follow the action. From time to time a tasty bonus will bounce around the screen which can be eaten for extra points. There are tricycles, kites, drums, balloons, trains, root beers, and other bonuses that appear as the levels progress. When the bonus items bounce around the screen, any dots they touch will become larger and are now worth 50 points each instead of 10. However, one of these larger dots will cause Jr. Pac-Man to slow down greatly when he eats them making it more difficult to remain one step ahead of the ghosts which constantly pursue him! Located throughout the maze are power pellets; when Jr. eats one of these, the ghosts will temporarily turn blue and can now be eaten to earn even more points.


Jr. Pac-Man DOS Get 200 Points from Monster (EGA)
Jr. Pac-Man DOS Get 1000 Points from Bonus Item (EGA)
Jr. Pac-Man DOS You can chase the ghosts after eating a power pellet (CGA)
Jr. Pac-Man Commodore 64 Maze two

Part of the Following Group

User Reviews

Say hello to Junior Commodore 64 *Katakis* (37909)

Critic Reviews

The Video Game Critic Atari 2600 Dec 12, 1999 A 100
The Atari Times Atari 2600 Jan 09, 2007 95 out of 100 95
All Game Guide Atari 2600 1998 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Game Freaks 365 Atari 2600 Jul 04, 2009 8.9 out of 10 89
neXGam Atari 2600 Oct 09, 2012 8.7 out of 10 87
Tilt Atari 2600 Dec, 1990 16 out of 20 80
All Game Guide Arcade 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Power Play Atari 2600 1987 4.5 out of 10 45
Power Play Commodore 64 May, 1991 27 out of 100 27


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Contributed to by Pseudo_Intellectual (45139), Servo (55746) and *Katakis* (37909)