User review spotlight: Ultima IV: Quest of the Avatar (DOS)
A map of your progress
The beginning of level one
Watch out for that skeleton riding a whatever it is
Hmm, demons block the path?
Ah, one of those birds got me!
Knock down these towers to continue...
Watch out for fish underwater...
Firing at enemies
Stage 1: City Region
Stage 1 boss
Stage 2: Fields region (beginning)
Stage 2: Fields Region (underground)
Stage 3: Cave Region (beginning)
Stage 3: Cave Region (cave entrance)
Stage 3: Cave Region (inside cave)
Stage 4: Underwater Region (beginning)
Stage 4: Underwater Region (diving)
Stage 4: Underwater Region (out of the water)
Stage 5: Ruins Region (start)
Stage 5: Ruins Region (mid-stage)
Stage 6: Pyramid Region (beginning)
Stage 6: Pyramid Region (pyramid entrance)
Stage 6: Pyramid Region (inside pryamid)
Stage 7: Forest Region (beginning)
Stage 7: Forest Region (mid-stage)
Stage 8: Palace Region (beginning)
Stage 8: Palace Region (mid-stage)
Stage 8: Palace Region (boss)
Found the map that leads to treasure
Found the treasure
Beginning the game
Gameplay on the first level
Watch out for this skeleton type guy
Be careful of the poison dart shooting totem poles!
Uh oh, you're surrounded!
A game in progress
Death by thrown boulder
Starting point - Level 2
Hey! That's a door.
Breaking the door.
A giant stone head
Shoot it in the eye.
Got It! The statue is crying - be careful with the fireballs that comes from inside its mouth.
Surrounded by the enemies.
Japan Title screen
Dead from floater
Stage start screen
Crouching on pillar; rock chucker in view
Sword from behind
Approaching white building
Grey building with K bonuses
Stage 2, fighting statues
Stage 2, descending into caverns
Stage 4, a frosty-themed level
Ducking into a warm cave
Stage 4 boss
Karnov has flippers for stage 5
Stage 5 temple
Large faces plague the temple as well
Stage 7 takes place in a desert
Stage 7 boss
Stage 8 grants Karnov wings to fly
Stage 9, the end is near
Stage 9 boss
CGA title screen
CGA gameplay screen, first level
CGA - The 1st level Boss - It looks like a fish.
CGA - Taking the 1st piece of the map.
CGA - Level 2 starting point
CGA - Shooting towers.
CGA - Hey! It's a door over there.
CGA - Breaking the door.
CGA - A giant stone head
CGA - Shooting the red-blinking eye.
CGA - Got It!! Avoid those deadly fireballs while tears fall from the statue's eye.
CGA - The tears have turned into 'K' blocks that you can collect to get an extra life.
CGA - Damn!!! Another evil stone head!!
CGA - Surrounded by enemies.
CGA - Shoot the bastard before he kills you.
CGA - What's that?? A girl in trouble???
CGA - She's crying!! Going up there to help her.
CGA - Damn!! A trap! She turned into a beast.
CGA - The 2nd level Boss - A tamer and its lions - Shoot them all.
CGA - Level 3 starting point
This is the game's title screen. It displays briefly at the start of the load sequence
Karnov is one of those games that doesn't fit onto one side of the tape
This is the game's configuration screen. All the player(s) can do is select a 1 or 2 player game. The player returns here when all lives have been expended.
There then follows some more loading from the tape ...
... then with a flash of light ....
.... Karnov appears in the game.
Karnov leaping from pillar to pillar. The golden shoe in the sky is a bonus / power up item. The green flying things are demons and any contact with them is fatal
Contact was made. Another life lost.
Karnov is about to collect an item, a ladder that helps him climb walls
The ladder has been collected and now appears in the inventory. There's a bomb power up over to the right near the baddie who's throwing great stone balls at Karnov
The baddie has been dispatched and the bomb power up has been collected
Making progress. Here's another demon and it's quite well drawn.
The ladder has been deployed and Karnov is climbing it
The 'K's in this shot are collectable items. Get 50 and the player gets an extra life.
Green demons spitting fireballs while sitting on flying saucer like things
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