Not an American user?


Links: The Challenge of Golf is a golf simulation that tries to implement realistic aspects of golf in a video game format.

The game uses VGA 256-color graphics, with courses containing trees, water, sand traps, and the fairway. The addition of ball physics, mulligans, changing the lie of the ball, real digitized environmental sounds, and the ability to view a replay (from multiple angles) helps to emphasize the realistic aspect.

Links comes with one Championship Course, Torrey Pines, located in San Diego, California, USA.


Links: The Challenge of Golf SEGA CD Options
Links: The Challenge of Golf SEGA CD If the situation is too hopeless there is always a way out
Links: The Challenge of Golf SEGA CD The result of the last stroke
Links: The Challenge of Golf DOS Create a player

Promo Images

There are no promo images for this game

Part of the Following Group

User Reviews

"Looks like I hit the tree, Jim" DOS Paul Varley (13)
Classic! The ancestor of all golf games. DOS justinstyles (5)

Critic Reviews

Raze DOS Apr, 1991 93 out of 100 93
The One DOS Jan, 1991 89 out of 100 89
Power Play DOS Apr, 1991 87 out of 100 87
ASM (Aktueller Software Markt) DOS Mar, 1991 10 out of 12 83
Amiga Power Amiga Aug, 1992 70 out of 100 70
GamePro (US) SEGA CD Apr, 1995 3.5 out of 5 70 SEGA CD Sep 20, 2010 6 out of 10 60
Power Play Amiga Jun, 1992 32 out of 100 32
Mean Machines SEGA CD Apr, 1995 20 out of 100 20
The Video Game Critic SEGA CD Dec 01, 2000 F 0


There are currently no topics for this game.


Covermount release

A complete version of Links: The Challenge of Golf is available on Classic Games Collection CD featured with the July 2000 issue of PC Gamer Magazine.


According to the back of the manual, here's what it takes to design a Links course:

Play the course. Take over 500 aerial and landscape photos. Videotape the entire course. Obtain topographical and grading drawings. Gather information about prevailing winds and weather. Convert topographic maps into terrain data. Locate greens, tee boxes, bunkers, hazards, etc. Digitize actual vegetation found on the course and place appropriately along with other objects. Use a specially designed course editor to smooth and refine original terrain data. Digitize and install panorama. Install tee markers, ball washers, benches, clubhouse, etc. Playtest and refine for accurate course representation.

This process takes two men months to complete and generates approximately 700,000 bytes of course data--10 times more than other golf games!


For no apparent reason, when pressing 'Q', the game will play a sound of a quacking duck and on rare occasions it will play the quack automatically after a particularly bad shot.


  • Computer Gaming World
    • November 1991 (Issue #88) – Action Game of the Year
    • November 1996 (15th anniversary issue) – #5 Most Innovative Computer Game
  • GameStar (Germany)
    • Issue 12/1999 - #36 in the "100 Most Important PC Games of the Nineties" ranking
  • Power Play
    • Issue 02/1992 – Best Sports Game in 1991
Information also contributed by rstevenson and Servo.
Contributed to by Trixter (8777), Kabushi (174523), Martin Smith (62812) and Scaryfun (14621)