The Longest Journey

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April Ryan is a struggling student artist in the year 2209, recently arrived in the big city of Newport. Lately she has been seeing strange, life-like dreams. Somewhere in the mountains, a mysterious white dragon talks to April, calling her the "mother of the future". When April wakes up, she dismisses the vision as a nightmare. However, an old enigmatic man named Cortez, whom April has spotted near her house before, unexpectedly tells her that she must face the reality in her dreams. Soon April learns that our reality is but one facet of a universe that consists of two parallel worlds: Stark, the world of science and technology, and Arcadia, the world of magic. Though raised in Stark, April possesses the ability of shifting between the two worlds, and must restore the balance in both of them before it is too late.

The Longest Journey is a third-person puzzle-solving adventure game. The player navigates April over pre-rendered backgrounds with fixed camera angles, interacting with people and objects through a simple point-and-click interface. The gameplay follows the traditional template introduced in LucasArts adventures, relying mostly on inventory-based puzzles and multiple-choice dialogues to advance the story. To help keep track of things, the game includes a diary, where April records her thoughts about important events, and a conversation log that records the text of every conversation.


The Longest Journey iPad Map of the island with highlighting of discovered points of interest.
The Longest Journey Windows Looking at things
The Longest Journey iPad The library has a lot of books
The Longest Journey Windows Main Menu

Alternate Titles

  • "無盡的旅程" -- Taiwan spelling
  • "Бесконечное Путешествие" -- Russian spelling
  • "TLJ" -- Informal abbreviation
  • "The Longest Journey Remastered" -- iOS title
  • "The Longest Journey: Najdłuższa Podróż" -- Polish title
  • "The Longest Journey: D'un monde à l'autre" -- French title
  • "Den lengste reisen" -- Norwegian ttle
  • "Den längsta resan" -- Swedish title

Part of the Following Groups

User Reviews

Scandinavian homage to a dying genre Windows Cor 13 (174226)
Great game, tough far from perfect Windows Zovni (9321)
Spread your legs!... AND DO THE MONKEYYYYY!! Windows Ye Olde Infocomme Shoppe (1517)
Enjoyable! Windows Jack Lightbeard (2647)
Somewhat long and boring, but a fun game nonetheless. Windows kbmb (399)
Blade Runner meets Final Fantasy Windows ETJB (447)
Great adventure until it reaches the end. Windows MAT (104337)
"That is so... uncool." Windows András Gregorik (65)
Stunning. Absolutely brilliant. Windows Tomer Gabel (4353)
If only it were the Never-Ending Journey Windows MA17 (194)

Critic Reviews

UHS (Universal Hint System) Windows Jan 28, 2001 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Adventurearchiv Windows Jul 20, 2005 97 out of 100 97
GameZone Windows Jan 25, 2001 9.4 out of 10 94
Game Revolution Windows Mar 01, 2001 A- 91
Svenska PC Gamer Windows Jan, 2000 90 out of 100 90
Computer Gaming World (CGW) Windows Jan, 2001 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90 Windows Apr, 2000 8.5 out of 10 85
Gameplay (Benelux) Windows Apr, 2000 83 out of 100 83 Windows Dec 06, 1999 15 out of 20 75
Game Chronicles Windows Jan 27, 2001 7.2 out of 10 72


Topic # Posts Last Post
remake? 15 chirinea (35989)
Jul 11, 2007


1001 Video Games

The Longest Journey appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

April Ryan

The publisher of The Longest Journey, Egmont Interactive, actually tried to turn April Ryan into a pop icon to match Lara Croft. To that end, they cast a real-life model for April -- 23 years old psychology student Katja Koopmann of Bremen, Germany -- and toured the major magazine and newspaper offices with her, dressed up like April and sputtering lines like “I find April sympathetic” with a somewhat forced smile. Once the PR machine runs, even mediocre game sales can’t stop it. On her way to media star, the virtual April next recorded a song -- a dance remix of the 80’s Depeche Mode tune The Balance -- and Katja lend her voice. Egmont spiced April’s image up with exceptionally stupid PR blurb like “I want everything! Above all, I want to show the people of your world something of the life here!” Generally ignored by the public, the song entered the stores on April 14th ‘00, and stayed there. The corresponding video clip was never played on the music channels, the song didn’t appear in the radio shows, and nobody bought the CD.


The main character's name is April Ryan, just like Ryan in the game Dreamweb, also published by Empire Interactive Entertainment. And the plots of both games have some things in common (the hero who suffers from nightmares and must save a world he/she didn't even know existed in the first place).


  • A reference to the Monkey Island series: April's pet toy is called Constable Guybrush. And yes, it's a monkey.
  • There are lots of references to sci-fi movies and fantasy themes. Most prominent are the references to Brazil, for instance, which takes place on a red tape-clogged insensitive world much like stark. Take a look at the lobby of the Church of Voltec, it's an exact replica of the Information Retrieval building on Brazil. Also the whole repairmen puzzle where they refuse to work on the grounds that it would require a specific form for them to do so is a spoof of the "Central Services" sequence in the movie. They are even dressed in the same way! There are many more, some more subtle than others.
  • Want Star Wars references? check out that strange metal ball on the entrance to The Fringe Café. It says "Death Star" click on it and April will spout famous lines related to it, like "Let's blow this thing and go home!" and she even tries to imitate the voices!


The Longest Journey was originally made only to be released in Scandinavia, but it then grew with the sales to cover Europe and the U.S. By June of 2001, The Longest Journey had sold 250,000 copies worldwide, 90,000 of which were in America.

Version differences

In order to preserve his foreigner condition, Cortez had his nationality changed from Spanish to French and was renamed "Corthez" in the Spanish version.

Voice acting

The character Marcus, who only appears in the first chapter near the Fringe cafè, and only has two lines, was voiced by Ragnar Tørnquist, the director/lead designer of the game for the English release.


  • Computer Gaming World
    • April 2000 (Issue #201) - Adventure Game of the Year
  • Gamespy
    • 2000 - Adventure Game of the Year
  • PC Gamer
    • 2000 - Adventure Game of the Year
Information also contributed by -Chris, Agent 5, jeremy strope, Karthik KANE, kelmer, Stargazer and Zovni

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Contributed to by andyhat (1907) and MrMamen (6116)