Martin Amor
Moby ID: 14707
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Martin Amor started his career in the computer games industry in 1996 as a programmer at Funcom Oslo. During his 6 years with Funcom he mainly worked as lead programmer and original vision holder of Anarchy Online. The first sci-fi MMORPG to be released to mass marked. Martin also contributed to The Longest Journey and No Escape. After Funcom Martin was employed by IO Interactive, working on the Hitman titles and Mini Ninjas in positions such as Lead AI programmer, Technical Producer and Section Manager. From 2008 Martin led IO's technology department as Technology Manager overseeing the development of IO's new engine Glacier 2. He also worked as technical producer on Hitman: Absolution. The first game to use the Glacier 2 engine.
Credited on 8 games
Displaying most recent · View all
Hitman: Absolution (2012, PlayStation 3) | Technical Directors |
Mini Ninjas (2009, PlayStation 3) | Technical Producers |
Mini Ninjas (2009, Nintendo DS) | IO Interactive Mini Ninjas Team |
Hitman: Blood Money (2006, Windows) | Technical Producer |
Hitman: Contracts (2004, Windows) | IO Interactive |
Anarchy Online (2001, Windows) | Lead Programmer |
No Escape (2000, Windows) | Additional Programming |
The Longest Journey (1999, Windows) | Randy |
[ full credits ]
Frequent Collaborators
People- 6 games with Jon Rocatis
- 5 games with Jason Walker
- 5 games with Jens Skinnerup
- 5 games with Jens-Peter Kurup
- 5 games with Christoffer Kay
- 5 games with Sebastian Lindoff
- 5 games with Jonas Lind
- 5 games with Rasmus Sigsgaard
- 5 games with Jakob Rød
- 5 games with Niels Jørgensen
Companies
- 6 games with Valve Corporation
- 4 games with Io-Interactive A/S
- 4 games with Square Enix Limited
- 4 games with Cenega Czech s.r.o.
- 4 games with Cenega Slovakia, s.r.o.
- 3 games with Funcom Oslo A/S
- 3 games with Shanghai Mineloader...
- 3 games with Eidos GmbH
- 3 games with Cenega S.A.
- 3 games with ak tronic Software & Services GmbH
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