Martin Amor

Moby ID: 14707

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Martin Amor started his career in the computer games industry in 1996 as a programmer at Funcom Oslo. During his 6 years with Funcom he mainly worked as lead programmer and original vision holder of Anarchy Online. The first sci-fi MMORPG to be released to mass marked. Martin also contributed to The Longest Journey and No Escape. After Funcom Martin was employed by IO Interactive, working on the Hitman titles and Mini Ninjas in positions such as Lead AI programmer, Technical Producer and Section Manager. From 2008 Martin led IO's technology department as Technology Manager overseeing the development of IO's new engine Glacier 2. He also worked as technical producer on Hitman: Absolution. The first game to use the Glacier 2 engine.

Credited on 8 games

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Hitman: Absolution (2012, PlayStation 3) Technical Directors
Mini Ninjas (2009, PlayStation 3) Technical Producers
Mini Ninjas (2009, Nintendo DS) IO Interactive Mini Ninjas Team
Hitman: Blood Money (2006, Windows) Technical Producer
Hitman: Contracts (2004, Windows) IO Interactive
Anarchy Online (2001, Windows) Lead Programmer
No Escape (2000, Windows) Additional Programming
The Longest Journey (1999, Windows) Randy

[ full credits ]

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