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Mad Dog McCree

MobyRank MobyScore
Windows
...
2.9
DOS
...
2.9
PlayStation 3
...
...
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Description

Mad Dog McCree and his gang have kidnapped the Mayor and his daughter, and its up to you to rescue them. You must blast through bars and bank robberies to take the gang out and save everything you regard as good and true. Where the game differs from other Operation Wolf-influenced shoot-'em-ups is in the use of live video, with real people appearing on the screen before you shoot them down. You have unlimited continues with which to reach the end, so the actors will have their screen deaths seen by as many people as they would had they starred in a film.

The PlayStation 3 version has re-mastered full-motion footage (720p), a new scoring system with leaderboards, and cooperative gameplay for up to four players. The Move peripheral is supported as a controller.

Screenshots

Mad Dog McCree DOS Shooting bottles for practice
Mad Dog McCree DOS The Mayor's Daughter
Mad Dog McCree Windows This you get to see after shooting innocent villagers...
Mad Dog McCree DOS 'That was an innocent woman you shot!'

Alternate Titles

  • "Mad Dog" -- iPhone title

Part of the Following Groups

User Reviews

Not bad if you can get it for a buck DOS Alan Chan (3601)
FMV video means nothing when a game is this bad. Windows Spartan_234 (422)
A really, really bad game. DOS Tomer Gabel (4394)

The Press Says

Power Unlimited CD-i Dec, 1994 8.3 out of 10 83
neXGam CD-i 1995 8 out of 10 80
7Wolf Magazine Windows Dec 06, 2002 7.5 out of 10 75
PC Games (Germany) DOS Dec, 1993 75 out of 100 75
PC Player (Germany) DOS Oct, 1993 57 out of 100 57
All Game Guide Macintosh 1998 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Defunct Games SEGA CD Sep 26, 2004 35 out of 100 35
Edge 3DO Jan, 1994 3 out of 10 30
PC Gamer Windows Apr, 2003 4 out of 100 4
The Video Game Critic 3DO May 09, 2013 F 0

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Trivia

One of the few multimedia PC titles ever produced that would run on a 286. This was achieved by using a really simplistic delta compression scheme; in addition, bandwidth/data requirements were kept low by halving the horizontal resolution when too many changes occured per frame, then halving vertical resolution in addition to that if necessary. See the screenshots ("Too much motion equals too much compression" in particular) for an example of this technique.

Related Web Sites

Contributed to by Corn Popper (69569), Trixter (8739), Sciere (245704), Kabushi (120979), Multimedia Mike (17464), Indra is here (19679), Spartan_234 (422) and Tomas Pettersson (19961)