DescriptionMad Dog McCree and his gang have kidnapped the Mayor and his daughter, and its up to you to rescue them. You must blast through bars and bank robberies to take the gang out and save everything you regard as good and true. Where the game differs from other Operation Wolf-influenced shoot-'em-ups is in the use of live video, with real people appearing on the screen before you shoot them down. You have unlimited continues with which to reach the end, so the actors will have their screen deaths seen by as many people as they would had they starred in a film.
The PlayStation 3 version has re-mastered full-motion footage (720p), a new scoring system with leaderboards, and cooperative gameplay for up to four players. The Move peripheral is supported as a controller.
- "Mad Dog" -- iPhone title
Part of the Following Groups
- BPjS / BPjM indexed games
- Mad Dog McCree series
- Setting: Western / Old West
- Visual technique / style: Live-action cutscenes
|Not bad if you can get it for a buck||DOS||Alan Chan (3479)|
|FMV video means nothing when a game is this bad.||Windows||Spartan_234 (422)|
|A really, really bad game.||DOS||Tomer Gabel (4359)|
|Power Unlimited||CD-i||Dec, 1994||8.3 out of 10||83|
|PC Games (Germany)||DOS||Dec, 1993||75 out of 100||75|
|7Wolf Magazine||Windows||Dec 06, 2002||7.5 out of 10||75|
|PC Joker||DOS||Oct, 1993||68 out of 100||68|
|PC Player (Germany)||DOS||Oct, 1993||57 out of 100||57|
|Electronic Gaming Monthly (EGM)||3DO||Dec, 1993||5.5 out of 10||55|
|NintendoWorldReport||Nintendo 3DS||Jun 14, 2012||4 out of 10||40|
|Edge||3DO||Jan, 1994||3 out of 10||30|
|The Video Game Critic||3DO||May 09, 2013||F||0|
|The Video Game Critic||CD-i||Jul 02, 2002||F||0|
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German indexOn June 30, 1994, Mad Dog McCree was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
TechnologyOne of the few multimedia PC titles ever produced that would run on a 286. This was achieved by using a really simplistic delta compression scheme; in addition, bandwidth/data requirements were kept low by halving the horizontal resolution when too many changes occurred per frame, then halving vertical resolution in addition to that if necessary. See the screenshots (this one in particular) for an example of this technique.
- Issue #4 - #14 Worst Video Game of All-Time