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Marathon

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Description

A security guard was accompanying a group of space colonists on their trip on the huge space ship, the Marathon. Suddenly, aliens of the Pfhor race attack the ship and massacre the colonists. What's worse, the aliens damage the omniscient super-computers on Marathon. One of them is heavily damaged, and the other becomes insane. Caught in the midst of the battle between the two AIs, trying to stay alive in the onslaught of the Pfhor, the protagonist begins a desperate fight for survival.

Marathon is a first-person shooter, notable for pioneering the "free look" feature (moving the camera in all directions with the mouse). There is a variety of weapons that serve the hero in battle. Different types of enemies (organic or mechanical) take different amounts of damage depending on the weapon. The protagonist is also able to fire from two weapons (such as pistols) simultaneously. Shooting enemies is not the only thing to do in the game; it is possible to communicate with the damaged AIs of the ship by looking at messages they send you via computers. The story is unraveled primarily through those messages.

Screenshots

Marathon Macintosh Combat gets messy.
Marathon Macintosh Enforcers heading your way!
Marathon Macintosh These floating enemies flicker like static when hit.
Marathon iPad Kill some but they keep coming

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User Reviews

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The Press Says

Computer Gaming World (CGW) Macintosh May, 1995 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Macworld Macintosh Sep 04, 2009 4 Stars4 Stars4 Stars4 Stars4 Stars 80
All Game Guide Macintosh 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Just Games Retro Macintosh Nov 21, 2011 4 Stars4 Stars4 Stars4 Stars4 Stars 80
High Score Macintosh Jun, 1995 4 out of 5 80

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Trivia

Freeware

The game was released as freeware along with the rest of the Marathon trilogy (see Links/Searches).

Innovations

Marathon is the first first-person shooter released to incorporate a number of features, such as the ability to look and aim up and down, rooms over rooms (though no true bridges), dual-trigger weapons, 4D space, health recharges which were fixed into walls and activated rather than picked up, eight-player deathmatch, the ability to see your opponents' weapons in multiplayer, voice communication and an easy way to save recordings of any game.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) - #64 overall among the “150 Best Games of All Time” list
  • GameSpy
    • 2001 – #44 Top Game of All Time
Information also contributed by Ace of Sevens and PCGamer77

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Contributed to by אולג 小奥 (168985) and me3D31337 (44004)