Description

Following the events of the original game, the Pfhor aliens have been defeated and the A.I. known as Durandral has been freed from it's containment. 17 years have passed and Durandral has assembled his own army from the colonists of Tau Ceti, including the Security Officer. Traveling across the galaxy, Durandral finds the home world of the S'pht, a Pfhor slave race, who Durandal liberates and who now worship Durandral as their Messiah. Durandal is searching for the location of a legendary lost tribe of S'pht who may hold the key to his mad quest for... well, whatever he's madly questing for. Unfortunately, the Pfhor dislike Durandral's presence and begin attacking his army.

Marathon 2: Durandal is the sequel to the first Marathon. Although the engine is similar to Doom in most respects (2.5D maps, bitmap sprites instead of polygons, etc.), Marathon 2 distinguishes itself with such features such as: a rudimentary inventory system, ambient sound, multiple fire modes for each weapon, allies who aid the player, enemies belonging to different factions which will attack each other, a more developed plot (gradually narrated to the player at various computer terminals scattered throughout the levels (much like System Shock's e-mail transmissions)).

The game's engine has gained a number of improvements over the original Marathon. It now displays in a much larger portion of the screen, supports maps with four times the complexity and adds support for liquids and swimming. All liquids use oxygen when the player is submerged and some also do damage. Many levels have mechanisms allowing areas to be flooded or drained, changing the depth of the liquid.

The other major new feature is a bunch of new multiplayer modes. The entire single-player portion can be played cooperatively with up to eight players and the game adjusts weapon and monster placement accordingly. In addition to "Every Man for Himself" mode (essentially deathmatch), it now includes "Kill of the Hill" where the object is to occupy a designated spot on the map more than anyone else, and "Kill the Guy with the Ball" where the object is to hold a skull the longest, the player holding it being unable to fire weapons.

Alternate Titles

  • "Marathon: Durandal" -- Xbox 360 title

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User Reviews

A classic finally comes to a platform people actually own and play games on Xbox 360 Ace of Sevens (4228)
A forgotten FPS classic (that actually works under windows xp today!) Windows Andreas SJ (22)
Atmospheric, terrific, amazing...who needed DOOM when you had Marathon? Windows Michael McKinlay (5)

The Press Says

Mac Gamer Macintosh 1996 93 out of 100 93
Computer Gaming World (CGW) Macintosh Mar, 1996 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
All Game Guide Macintosh 1998 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
GameDaily Xbox 360 Aug 03, 2007 7 out of 10 70
PAL Gaming Network (PALGN) Xbox 360 Aug 28, 2007 7 out of 10 70
Game Positive Xbox 360 Aug 29, 2007 6.4 out of 10 64
UOL Jogos Xbox 360 Aug 02, 2007 3 Stars3 Stars3 Stars3 Stars3 Stars 60
High Score Macintosh Feb, 1996 3 out of 5 60
Eurogamer.net (UK) Xbox 360 Aug 07, 2007 6 out of 10 60
Xboxdynasty (XD) Xbox 360 Aug 16, 2007 5.7 out of 10 57

Forums

Topic # Posts Last Post
Kids these days 2 Zovni (9427)
Aug 05, 2007
Coming to XBLA 5 Ace of Sevens (4228)
Jul 17, 2007

Trivia

The Marathon games were originally a Macintosh-platform series, and introduced numerous multiplayer games and effects not seen on the PC through DOS or Windows for years, including twin pistol action. Marathon 2: Durandal was the only Marathon game to be ported over to Windows.


This entry was contributed by Alan Chan (3657), YID YANG Bronze Star Contributing Member (162395) and Ace of Sevens (4228)
 

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