Description
The original
Match Day was the first serious football game to hit the Spectrum, and this sequel emerged over 2 years later. League and Cup tournaments for up to 8 teams (any or all of which can be human-controlled) are offered alongside one-off Friendly matches with a handicap option - passcodes are given to allow you to restore these to the same state another day.
Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks except set pieces are variable in strength using a Kick-o-meter which is displayed on screen. One revolutionary feature of the game was the Diamond Deflection System, which mathematically calculated the angle and pace of any rebounds.
Alternate Titles
- "Matchday II" -- In-game title
User Reviews
There are no reviews for this game.
The Press Says
| The Games Machine (UK) |
ZX Spectrum |
Feb, 1988 |
91 out of 100 |
91 |
| ACE (Advanced Computer Entertainment) |
Amstrad CPC |
Feb, 1988 |
906 out of 1000 |
91 |
| The Games Machine (UK) |
Commodore 64 |
Feb, 1988 |
90 out of 100 |
90 |
| Computer and Video Games (CVG) |
Commodore 64 |
Sep, 1990 |
88 out of 100 |
88 |
| Commodore User |
Amstrad CPC |
Sep, 1990 |
88 out of 100 |
88 |
| The Games Machine (UK) |
Amstrad CPC |
Feb, 1988 |
87 out of 100 |
87 |
| Computer and Video Games (CVG) |
ZX Spectrum |
Sep, 1990 |
87 out of 100 |
87 |
| ACE (Advanced Computer Entertainment) |
Commodore 64 |
Feb, 1988 |
838 out of 1000 |
84 |
| Happy Computer |
Amstrad CPC |
Jan, 1988 |
45 out of 100 |
45 |
| Power Play |
Commodore 64 |
Feb, 1988 |
2.5 out of 10 |
25 |
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Trivia
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