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Maximo: Ghosts to Glory is one of the most addicting, angering, exciting, and unforgiving-as-all-get-out (when jumping onto moving targets) games that I have ever played! There is never a dull moment, and it truly sparkles with creative, unique, progressively more challenging twists and turns around every corner. I never played Capcom's original NES Ghouls and Ghosts or Ghosts and Goblins games on which they loosely based Maximo: Ghosts to Glory, so I can't compare them, but I've heard the originals were more difficult than this new offering. You may find anyway that you must replay a level multiple times to complete it, and completion may be barely by the seat of Maximo's adorable heart-print boxer shorts at that! Maximo can sport up to four levels of armor, which in my case got cut right down to his skivvies by enemy blows more times than I care to remember!
I could go on forever pointing out the little touches Capcom has placed in Maximo for fans of the Ghosts & Goblins series. Wizards that pop out from treasure chests that turn you into baby Maximo or old man Maximo. Birds, ghosts, and zombies that are almost identical to their Ghosts & Goblins ancestors. The whole first world. Capcom has truly outdone themselves. They've brought Ghosts & Goblins perfectly into the here and now. And if you can't wait to play it any longer, go rent it from Blockbuster now. Otherwise, start saving, because come February 12, this game is a must buy.
(Feb 13, 2002)
This is where I tell you what I really think, but I'm certain you already know. Maximo is a pure delight to play, and anybody who tells you differently is a stick in the mud, or just doesn't like old school games.
Up until the release of Maximo, Capcom’s US division has primarily been an importer of Japanese goods. However, for years efforts have been made to create an American development studio. In the early days of 32-bit gaming, this stateside wing began developing a handful of titles for the PlayStation. None of the product actually made it to retail shelves. The only title that was approved was the arcade game, Final Fight Revenge. Even though it was declared a failure by critics, Capcom of Japan seemed quite pleased with the final product, and granted the team another chance. After years of designing, the US branch finally struck gold. Maximo is the fruit of its labor.
In the end, Capcom does an excellent job of melding together old school gameplay with next generation 3D environments, offering up 12-15 hours of sword wielding action. Notwithstanding the bad save feature and the relatively redundant hack and slash play, Capcom's endeavor to reconstruct this beloved franchise, which has captivated many, results in a very intriguing product.
If you were alive during the 16-bit era, then chances are you've played one or all of the Ghosts 'N' Goblins games. There must be a law that prevents 2D games from being successfully converted to the third dimension in less than a decade. As much as I hate waiting, I can't argue with the results. Maximo: Ghosts to Glory is everything I hoped for and a whole lot more.
Minor annoyances aside, Maximo is highly recommended for anyone looking for a great dose of old school action or just plain great action period. You get everything from a damsel in distress to level after level of evil ghouls, and you don't have to beat the game twice to see the ending.
(Feb 12, 2002)
The very fact that we just got on and played Maximo without coming across and whining about nasty texture-mapping, juddering frame rates, or second-rate enemy design shows we've not only forgotten the horrors of GoDai, but also shows how impressive Maximo really is. This is exceptional fun, tests the mettle of even the most hardened platform junkie, remains completely true to its roots, and delivers spectacularly in the graphics, combat, design, music, and most importantly, gameplay departments. This is platform gaming to the Max.
Although it is essentially a throwback to the 8-bit era, the upgrade system is very clever, adding some real depth to what would otherwise be a fairly rudimentary gameplay experience. Also, I appreciated the fact that this game requires you to exhibit some real skill to advance farther through the levels, and doesn’t let you save every five minutes like so many titles do today. If you want a welcome blast from the past, or merely want to chop up skeletons in style, Maximo will fit the bill nicely.
Mit Maximo hat Capcom ein meisterliches Ghost`n Goblins-Revival in 3D abgeliefert: Das Spiel fesselt mit seinem ironischen und grafisch überzeugenden Grusel-Charme sofort an den Monitor. Die Kombination aus Jump`n Run und Hack`n Slay sorgt für adrenalinhaltigen Spielspaß und das geniale Power-Up-System macht das Ganze äußerst abwechslungsreich. Und der Award? Knapp daneben, Capcom. Verdammt knapp. Hätte Maximo ein Spieler-freundlicheres Speichersystem oder wenigstens mehrere Schwierigkeitsgrade gehabt, hätten wir Platin ohne Bedenken gezückt. So hinterlässt der Titel bei all der Faszination leider auch genügend Frustpotenzial, das vor allem Einsteiger schon nach den ersten Spielstunden abschrecken dürfte. Für alle C64-Veteranen und Spieler mit Durchhaltevermögen ist Maximo ein absoluter Pflichtkauf; Anfänger sollten sich lieber mit dem ausgereifteren Jak&Daxter vergnügen.
Like some of the best side-scrolling platform games of yesteryear, Maximo requires calculating precision to successfully navigate. Keeping you on your toes is something this franchise has always flawlessly executed, and I am happy to report that this reputation is kept firmly intact with Maximo. Uttering foul language and slamming the controller down on the ground in frustration has not been this fun since the SNES days. Long live the double jump!
It is that attention to detail that keeps Maximo from becoming just another platform game for a console system. The game could have easily been run of the mill. However, the environmental settings and easy control make this a very enjoyable romp.
Eigentlich bietet Maximo all das, was ein modernes Jump&Run bieten sollte: edle Präsentation, abwechslungsreiche Levels, einen angenehm großen Umfang, fast perfekte Spielbarkeit und dazu noch ein aberwitziges Szenario.
Wäre da nicht der teilweise wirklich stark übertriebene Schwierigkeitsgrad!
Zu schnell fällt man einmal zu oft in den Abgrund, hat keine Knete mehr für ein Continue und darf eine ganze Menge Skelette und Untote ein zweites Mal in die Erde schicken. Trotzdem juckt es einen immer wieder in den Fingern, Maximo, seine Unterhose und sein Schwert gegen den üblen Achille antreten zu lassen. Für Jump&Run-Fans besteht akute Suchtgefahr.
Still, for once bombarding the player with repetition has worked for Capcom. It's a Saturday morning cartoon of a game with a grown-up skill setting. Although at times frustrating and ostensibly a bizarre hackandslash, it's eerily compelling and brainless enough to unwind with. At about 15 hours from start to stop, it's a reasonable length too. Well worth investigating, especially if you're a fan of the old skool.
In summary Maximo is a very well put together 3d adventure/platformer, it has good graphics, tight controls, spot on collision detection and is thoroughly enjoyable to play, and it shows that classic game play styles do have a place in the modern console environment. Unfortunately it may be too repetitive and difficult for some and you may find yourself trading it back in at your local games store because that one jump was just too difficult to make. Also if you can't stand platformers then Maximo will make you hate them even more. If you can see past these problems you will find yourself spending many hours trying to get 100% on every level and remembering the good old days.
L'une des séries mythiques de Capcom renaît de ses cendres de bien belle façon sur Playstation 2. Maximo est un jeu d'action particulièrement intense, qui profite d'un univers original et attachant. Le gameplay est un régal et le challenge est à la hauteur des hardcore-gamers.
O importante, no fim das contas, é que a Capcom conseguir reproduzir fielmente o espírito dos jogos de ação do final da era 8 bits e início dos 16 bits - que por si só é uma tarefa impressionante - e que aqueles à procura de um grande desafio irão amar Maximo. Mas se o seu primeiro videogame já tinha um Memory Card... então é melhor você procurar algo menos hardcore.
Capcom delivers a great game that although it’s got every cliché in the platform handbook still works out very well.
Maximo is an entertaining 3D platformer with a few rough edges that keep it from attaining greatness. The graphics are simple yet endearing, the gameplay is repetitive but solid, and the game's design is a throwback to the 16-bit era. If you have a short attention span or require run-and-gun action from your video games, Maximo's plodding gameplay will be a turnoff. But if you're a detail-oriented person or a fan of games from a generation ago, Maximo is more than worth your hard-earned dollar.
(Feb 26, 2002)
So then, in conclusion, Maximo is a good pick up and play title, that will suit all ages and types. It’s perfect if you want a game that doesn’t require much in the way of thought or time. However, don’t buy it if you are easily wound up by repetition, as you will be doing a hell of a lot of it! Shame really. A Ghoulish...
Maximo: Ghosts To Glory isn't a particularly lengthy game, though it can be if you are ill-prepared for a quest of this impenetrability. But with up to thirty separate levels (including boss battles) containing admirable distances to traverse, you'll be spending more than a single sitdown on this. Once you get past the difficulty level, you'll discover a decent, though not particularly outstanding, platformer that serves its precise purpose: the invocation of nostalgia. Still, I didn't experience the thrills that I would find from other 3D platformers, such as Super Mario 64 or Banjo-Kazooie. Perhaps the difficulty was just that off-putting. Either way, if you're looking for something different and a heavy challenge, look no further than Maximo: Ghosts to Glory.
Unlike the game that inspired Maximo, there is a LOT of emphasis on collecting items. This is where the game veers away from its Ghosts and Goblins heritage and starts to feel more like Donkey Kong 64. Coins are required to purchase items like armor, saves, and continues. While it slows down the action and makes the game feel tedious, it can't be avoided, since you need those coins to pay for your next save or continue. I think players with a lot of patience will appreciate all of the secrets and surprises of Maximo, but many will get fed up with the tough, repetitive gameplay.