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|Overall User Score (9 votes)
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Graphics and music are both top notch, and nice
cutscenes propel the story. It’s an outstanding use of the G.I. Joe
license and a true highlight of the NES library.
I'm not familiar with the G.I. Joe cartoon that this game is based on, but this game impressed the heck out of me. You begin by assembling a team of characters, each with their own weapons and firepower, and you can switch between these characters on-the-fly. Missions take you from exotic jungles to icy Antarctica, and each offers a unique challenge and a seemingly endless supply of adversaries. GI Joe's graphics are crisp and colorful, with detailed characters and huge bosses. The controls are dead-on, and the music is also exceptionally good. A password is issued for each level completed. If you're looking for some shoot-em-up action on the NES, GI Joe is the whole package.
To date, there have been six G.I.Joe video games made by six different companies, and it took a little-known software developer to make the best of the lot. Even if you have never owned a Joe or you think that the Terrordrome is an album by the rap pioneers Public Enemy, you are still likely to enjoy this game.
G.I. Joe is the stuff NES action games are made of. Not only does Contra’s ghost loom large in the “non-stop action” territory, but the game adds to Contra‘s formula by allowing you multiple characters a la Teenage Mutant Ninja Turtles.
G.I. Joe is one of the better action games on the NES and has enough unique features to make it a good time waster on a boring afternoon. I don’t remember much press for the game back in the day which is surprising considering how pervasive the franchise was at the time. In spite of that it remains a top pick in the system’s library, one that I give my full recommendation.
Of the myriad of cartoons and toys I loved as a kid, very few of them were ever turned into NES games. That’s really unfortunate, but I’m glad that G.I. Joe exists as a video game, and that it’s so great. Even if you aren’t interested in the license, this is a thoroughly entertaining action game that I would recommend you experience. If you have the added context that comes from familiarity with the source material though, this becomes something much more.
Combat-wise this game is inconsistent, with very difficult areas and very easy areas - it's not up to par with some of the challenging combat carts currently on the market. However, figuring out which members of the Team to use in which situation is fun, and the maze-like Mission Zones combined with the standard run and gun scenes make for an entertaining mix. Come on, you knew G.I. Joe, an American original, was bound to hit a video screen near you sooner or later. Just an average video challenge for an average Joe!
The G.I. Joe team hits the warpath with more fire power and more fighting skill than any force that has ever been dropped behind enemy lines. The Cobra Organization has bases spread out all over the world - Your team must get in, blow each base to Kingdom Come, then escape! Taxan has combined great control and graphics for a winner.
This long awaited game combines good game play and colorful graphics into a fun, exciting action/adventure cart!
Alors qu’on aurait pu s’attendre à un jeu développé par pur opportunisme mercantile et n’ayant pas grand chose de plus à offrir que le nom figurant sur sa jaquette, G.I. Joe: A Real American Hero se révèle finalement être une très bonne surprise qui a le bon goût de ne pas prendre le joueur pour un simple citron à presser. Offrant un concept bien pensé et une maniabilité difficile à prendre en défaut, le titre mérite largement de se faire une place au sein des jeux d’action parus sur la 8-bits de Nintendo.
G.I. Joe, um grupo de combate, tem de destruir uma base inimiga, a famosa base Cobra. E, para isso, você pode contar com três agentes, de nove possíveis. Use Snakeyes e Rock'n'Roll nas missões, pois eles são os mais fortes e velozes. O agente em ação pode ser trocado a qualquer momento: faça isso toda vez que a energia de um deles estiver acabando, ou quando as habilidades de outro forem necessárias.