DescriptionKnow that in a time before memory the floating Islands of Nimbus were one: one sphere of land, one tribe of people, and that our hearts were free of hatred, as they can never be again. The Furies whose brotherhood was balanced and strong collapsed into ferocious jealousies and rage. Thunder who is powerful and proud craved the agility and speed of his brother Wind who longed in turn for the rejuvenating powers of Rain. And the envy spiralled. And the Storm under the land rumbled and grew. It was this battle, which rages still, that tattered our land, tore it into bits, and hurled the pieces into the sky: Nimbus as we know it now.Netstorm: Islands at War
is situated in the world of Nimbus, the sky world with floating islands, always at war. In Pyrosphere, the central sphere of Nimbus, you'll square off against your opponents. Your goal is to capture High Priests from your opponent and sacrifice them to the furies. Your own priest is the most valuable unit in the battlefield, it is your ultimate vessel of Knowledge and power from the Furies. You will begin with the priest and your home island, in front of you, a whole map of floating islands awaits for you to conquer. In order to reach them, you will need to build a Temple assigned to one of the Fury, so you can start producing the energy, collect storm power from nearby geysers, build bridges to connect to the other islands, and finally, to produce your war machine in your workshops.
There are many different units you can use during the battle, each comes with different attacking range, hp and abilities. They have only one thing the same: they cannot be controlled once they are built, they can be only salvaged. They will attack automatically, so it's up to the player to build them and use the strategy of placement, which is the most important aspect of the game.
You can choose to play the campaigns, where you can start learning how to play in very detailed tutorials, or you can skip and practise in priest training missions or play the main campaign. If you think that you are now skilled enough to take challenge from other players, you can move to the multiplayer, the most played part of the game.
In multiplayer, you will start in the sphere of Sereni, a peaceful sphere where you can chat with other players, set battles in rings or just fly your island across the sphere zones. When you're ready, join a battle ring and start playing other players. Each multiplayer map is generated randomly, so you will never play the same map again. In each battle, there can be up to 8 players fighting at once. The goal in multiplayer is to secure the map with outposts which can capture the islands to you, attack your enemies and finally find and sacrifice their priests for more powerful units.
- "NetStorm: מלחמת האיים" -- Hebrew spelling
The Press Says
Early in 2002, players faced a troubled year with NetStorm. Activision intended NetStorm to have a mass number of players and so they had several global servers including Israel, Australia, New Jersey, United Kingdom, and Activision's main server, which is the most used. Throughout the years, NetStorm's global servers began shutting down one after another. Activision's main server started showing signs of a similar fate. The server kept going down due to exploits abused by players. Activision made several attempts to fix it. For a few months the server would be up for 2-4 days and went down again for over a month. On May 28th, 2002 , the Activision's customer support answered, "The NetStorm servers have been taken down. There are no plans to reactivate these servers in the future." The main server of NetStorm was officially closed.
In May of 2002, after trying to host a new DS server for NetStorm, it seemed at first the DS team did not want to host it due to their Non-disclosure Agreement (NDA) with Activision and that they could be sued. So they decided to negotiate with Activision, and in the mean time FleetAdmiral decided to host a chatting server on a Sub Server.
Through all the dark and troubled times, NetStorm was given a chance to shine. Highlander from DS finally got in touch with Activision whom said that they did not mind allowing a public-owned server and was willing to send the old NetStorm server. The community never received such server. However, once given "the okay", BarkingMonkey setup a DNS script and the address as darkskies.nailed.org. Without any hesitation, a wave of new and old players alike plunged into the new server.
Shortly after BarkingMonkey's server got a domain name and DNS script; it became unstable as it went down almost every day for a few hours due to players using exploits. BarkingMonkey did some coding to stop some issues and later made MrBiG an administrator for the server. A few months later the server was very stable, it functioned normally unless there was a power outage or something unavoidable which occurred maybe once a month.
In September of 2002, after a few attempts at a site design, NetStorm: HQ was finally launched. Commonly referred as NSHQ, it became a haven for all NetStorm newcomers and older players. NetStorm: HQ hosted many downloads but most importantly distributed the NetStorm full version for free, which Activision didn't seem to care at all. It seemed like great timing that NSHQ arose as the domain darkskies.nailed.org had expired. BarkingMonkey signed up for a new domain name, NetStorm.game-host.org. Everyone was quickly informed of the change mainly because it was advertised on NetStorm: HQ.
With the community site and game running smoothly, it took almost three and half months of producing and testing to get the new patch stable and finished. The patch 10.64 was released in mid September of 2003.
About 3 or 4 months after the patch was released, a player intentionally spammed the zones with multiple NetStorm.exe and crashed the server. FleetAdmiral, who runs the server today, had a proxy server that could stop the player's abuse. So FleetAdmiral debugged his server so that people would be able to play on it. There was no choice but to use FleetAdmiral's server as a back up server while BarkingMonkey attempted to fix the exploits on his server. After many attempts, BarkingMonkey called it quits and decided it would be best to give FleetAdmiral the server software which allowed him host it from now on. After all these events, MrBiG took a short hiatus and got Kelljes to run NetStorm: HQ, which is hosting the game since present day.
Ticonderoga Entertainment released the new patch 10.72 with with brand new features and many bug fixes in the summer of 2005.
Currently, the skies of NetStorm have been rather calm. There have been proposed projects here and there, the main one being the new upcoming patch of 10.80.
This entry to the MobyGames database was contributed by jeff reitman (55)
on May 29, 2000.