Beverly Garland

Moby ID: 3800

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Beverly began her career in the games industry in 1992 with great enthusiasm as a character animator and art director, but an injury 7 years later put her on a trajectory away from production and toward a new adventure in management. Her next two positions were as an art production manager and the director of a multi-project art studio. When that development studio was shut down, she returned to school to earn a master's degree in geography.

Beverly returned to the games industry to work as an art production manager once more while completing her thesis. After helping the team transition to Agile development, she was Scrum Master for one multi-disciplinary team developing Player vs.Player features, and for another working on Framework and Tools programming. In the later part of the project, she enjoyed taking on more roles, including online marketing, managing and writing for the project's website, and player community relations.

Credited on 11 games

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Metroid Prime: Remastered (2023, Nintendo Switch) Art Department Producer
Richard Garriott's Tabula Rasa (2007, Windows) Art Production Manager
Ultima IX: Ascension (1999, Windows) Art Management
NetStorm: Islands at War (1997, Windows) Art Director
Crusader: No Remorse (1995, DOS) Lead Artist
Wing Commander / Wing Commander II (Special CD-ROM Edition) (1994, DOS) 2D Animation
Pagan: Ultima VIII (1994, DOS) Graphics Team
Pagan: Ultima VIII (1994, DOS) Graphics / Artwork
Wing Commander: Privateer (1993, DOS) Graphics / Artwork
Wing Commander II: Vengeance of the Kilrathi - Special Operations 2 (1992, DOS) 2D Animation
Wing Commander II: Vengeance of the Kilrathi - Special Operations 1 (1991, DOS) 2-D Animation

[ full credits ]

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