Crusader: No Remorse

Moby ID: 851
DOS Specs
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Description official descriptions

You are a silencer, the elite of the elite soldiers of World Economic Consortium. You are used to orders of hunting down the Resistance, a ragtag band of rebels committing sabotage and other acts of terrorism against the WEC, but slowly, you realized the WEC is not quite what it appears to be... then one day you and two other Silencers, your best buddies, were ambushed by a WEC mech patrol when it was supposed to be a routine mission. You alone survived. It is clear that the Silencer is being silenced... and the only place to turn is the Resistance...

Crusader: No Remorse is the first in the series, which is best described as a 2D isometric shooter. Your silencer can roll left, roll right, kneel, jump, run, and perform other acrobatic moves. You get plenty of different weapons, from assault rifles and shotguns to grenade launchers and lasers, to really exotic weapons like microwave cannon, EMP discharger, and even plasma cannons. You're up against the full military might of the WEC, from simple guards to full-fledged Guardmechs and elite forces (though none are quite as good as you). You can find supplies and money off of killed enemies (if you left a body, that is, and some of the extreme weapons don't). You'll often need to bypass traps, open doors, disable alarms, take out security cameras, and more. The action is intense, and there's usually a bit of puzzle involved. It's often a matter of exploring the map to find a switch or a terminal with the code that'll let you access another part or another level of the map.

Between missions you can chat in the Resistance base and/or buy/sell weapons. You can also find recharge stations to replenish your energy and health (you can also find batteries and first aid kits too). The missions range from simple sabotage to rescue.


  • クルセイダー ノーリモース - Japanese spelling
  • 无悔的十字军战士 - Chinese spelling (Simplified)

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Credits (DOS version)

108 People (102 developers, 6 thanks) · View all

Directed by
Produced by
Lead Artist
Lead Designer
Lead Programmer
Asylum Sound System Developer
Game System Programmers
Additional Programming
Usecode Programmers
Assistant Lead Artist
[ full credits ]



Average score: 80% (based on 38 ratings)


Average score: 3.8 out of 5 (based on 96 ratings with 4 reviews)

A wonderfully innovative game with excellent music.

The Good
Suffice to say that Origin was the publisher of many a landmark in computer gaming, and this game is no different. With amazingly drawn graphics, reasonably good control system, excellent plot and innovative gameplay, the best yet feature of this game is the amazing music by one of my favorite trackers, Andrew Sega (a.k.a Necros), a legend in the demo community.

The Bad
Unfortunately, this game does have a few drawbacks. First off, it's quite repetitive. It's OK for someone who loves Diablo, for example, but other people may find it abusive. Also, although the music is simply among the best ever heard in a computer game, it doesn't really change much, and you'll end up hearing the same tune for dozens of times. :-(

The Bottom Line
A very good action game with excellent music and great premise.

DOS · by Tomer Gabel (4536) · 2000


The Good
This game has it all- explosions, gun fire and more explosions. There's a lot of stuff to blow up, including computer terminals, desks, machinery and various other things. It is also possible to hack computers and take control of robots in the area to do your dirty work. The graphics are cool and it's really neat to be able to roll out of cover to blast at your enemies.

The Bad
It has some performance issues running in Win9x.

The Bottom Line
This is a great game. It has a lot of intense action, explosions, nice sound effects, cool gameplay ideas (like rolling!), lots of cool weapons, and absolutely no plot! Just blast everything and have a good time doing so- just hope your sound card works under DOS!

DOS · by Ben Fahy (92) · 2001

Bobba Fett in Red! (had to say that, sorry). This is a ground-breaking action game of creativity!

The Good
Hey, I'm a RPG and Strategy fan, not an action fan! But this game changed my whole perspective on things!

Crusader: No Remorse is a successful game when it comes to diversity and creativity. This game should be better known as an adventure game than an action game to my opinion. Why so? Because this game introduces more than one way to solve a puzzle or obstacle. Each way is not worse or better, it just depends on your current taste.

Another thing about this game is that it allows you a lot of time to think. So what you might say. Well, for people like me who haven't upgraded their brains to Pentium, time limits are a very irritating feature. This game allows you time and patience to experiment on various options when facing a particular situation.

E.g. Hmm, that's a tough looking guard...Should I
A. Shoot him outright and kill myself in the process, considering that's a (er) big gun he has.
B. Use a spider-bomb that can walk itself to him using my amazing sense of spider-direction.
C. That's one fine Combat Droid in the control room, why don't I use the control box and use the Droid to stomp the living daylights off the guard!
D. I think I'll use the other door instead.

However, another important feature made this an addictive game that some people may have overlooked. Unlike most adventure games where items are usually found along the way, in this game you can buy stuff and get cash from enemies you've whacked. Why is this important? It gives a sense of anticipation and cause. Anticipation to deliver hell to the enemies and obtain their wallets for that RTX-7000 equipped with pulverizing incinerator and automatic tooth brush. A sense of cause because you really want that RTX-7000! If the character had statistics you could develop, this would be a legendary RPG that would kick the living daylights (and again) outta Diablo any time, any where, any platform!!

This game also has a database of the total of monsters/enemies you've successfully vanquished. Similar to your Mobygames contribution rating...huahahaha. Which is another reason to give you cause (Imagine mobygames without a contribution rating...what? Mobygames...what's that?). Exactly, it's a sense of reward that players would like to know: Oh, I've killed my 100th bionic chicken...that's nice to know.

This is why the sequel of Crusader: No Regret that is Crusader: No Remorse screwed up big time. They took away the those two variables I mentioned above: Anticipation and Cause. It basically became a boring action game...(well not really, dramatically speaking)

The Bad
A little let down on the epilogue...I was kinda hoping for a more enjoyable ending. Maybe a little more "story", not just "boom!", defeat the bad guys - the end.

The Bottom Line
A must. I can't describe it better than that.

P.S. Thank you to a mobyuser (forgot whom), who reminded me of a fatal error in this review.

DOS · by Indra was here (20752) · 2002

[ View all 4 player reviews ]


Subject By Date
Crusader: No Remorse free on Origin chirinea (47507) Nov 10, 2014
the irony of cheating... David Colombini Jan 4, 2009



Crusader: No Remorse uses an overhauled Pagan: Ultima VIII engine. When Origin got so many complaints about the inclusion of action elements in a previously turn-based RPG, they decided that maybe the engine from the game would be better suited for a dedicated action game.

German index

On March 27, 1997, Crusader: No Remorse was put on the infamous German index by the BPjS. More information about what this means can be found in the game group.

German version

Blood effects, death cries and the possibility to set corpses on fire were removed in the German version. The death animations for fire, PL-1 Unifier and UV-9 Pulsar were changed. A detailed list of changes can be found on (German).


Crusader: No Remorse uses the .MOD music format for in-game music. If it is played on Christmas Day (the system date should be December, 25), the game will play a techno mix of some Christmas carols; God Rest Ye Merry Gentlemen, Jingle Bells and Frosty the Snowman.


  • The two other Silencers that die in the intro have names of the developers. Look for them carefully, it's in the HUD display.
  • The Briefing Sheet that came with the game mentions SHODAN, the nemesis in System Shock and System Shock 2.


  • Computer Gaming World
    • June 1996 (Issue #143) – Action Game of the Year
    • June 1996 (Issue #143) – Action Game of the Year (Readers' Vote)
    • November 1996 (15th anniversary issue) - #38 in the “150 Best Games of All Time” list
    • November 1996 (15th anniversary issue) – #6 Best Way To Die In Computer Gaming (the ultraviolet rifle)
    • December 1999 (Issue #185) - Introduced into the Hall of Fame
  • GameStar (Germany)
    • Issue 12/1999 - #93 in the "100 Most Important PC Games of the Nineties" ranking

Information also contributed by Adam Baratz, Kalirion, Kasey Chang, PCGamer77 and Xoleras.


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  • MobyGames ID: 851
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Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Paul Tomaszewski.

Windows added by Picard. SEGA Saturn added by Kartanym. Macintosh added by Sciere. PlayStation added by Adam Baratz.

Additional contributors: Macintrash, Kasey Chang, Cyberion, CaesarZX, DreinIX, Cantillon, Zeikman, Patrick Bregger, MrFlibble, Rwolf, Zhuzha.

Game added February 11, 2000. Last modified March 19, 2024.