DescriptionIn Octodad: Dadliest Catch, the player takes the role of a loving fiancé and father of two kids. He is also a octopus in a suit who lives unrecognized in the human world. The majority of the time is spent with mundane tasks, e.g. preparing the protagonist's wedding ceremony, but unfortunately one person knows the secret: a crazy chef who is in the mood for sushi...
This is commercial and further developed successor to the freeware game Octodad. While the objectives themselves are not too complicated, e.g. doing the dishes, the challenge comes from the fact that each limb is controlled separately. Of course this makes coordinated movement hard and, along with the deliberately oversensitive physics simulation, results in chaos and slapstick moments. However, making chaos when other people are watching fills up a suspicion meter which eventually causes Octodad to be recognized and leads to a game over. Sometimes there are small stealth sequences in which the protagonist can't be seen at all.
After finishing the campaign, the six levels can be replayed in order to find hidden ties or beating the developers' best time. In co-op mode, each player controls one limb (or two with less than four participants). The level editor is exclusive to the Windows version, but the user levels can also be played on Macintosh and Linux.
Part of the Following Groups
- 3D Engine: Irrlicht
- Animals: Cephalopods
- Crowd funding
- Game Feature: Original Theme Song
- Octodad series
- Physics Engine: PhysX
There are no reviews for this game.
|Jeuxvideo.com||PlayStation 4||Apr 25, 2014||17 out of 20||85|
|IGN Germany||PlayStation 4||May 09, 2014||8 out of 10||80|
|GameZebo||Macintosh||Feb 07, 2014||80|
|GameZebo||Windows||Feb 07, 2014||80|
|4Players.de||PlayStation 4||Apr 28, 2014||78 out of 100||78|
|PC Games (Germany)||Windows||Jan 30, 2014||70 out of 100||70|
|APGNation||Windows||May 02, 2014||6.5 out of 10||65|
|APGNation||PlayStation 4||May 02, 2014||6.5 out of 10||65|
|Shoost||Windows||Feb 17, 2014||6 out of 10||60|
|Nintendo Life||Wii U||Nov 04, 2015||60|
There are currently no topics for this game.
FundingThe game was financed over the crowdfunding platform Kickstarter. The developers received $24,320 after asking for $20,000.
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