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Introducing the characters
Ready to go?
Ghosts turning blue
Eating a ghost
Introducing the characters.
Munching on some dots...
You can eat the ghosts when they are blue.
A game in progress
You can eat ghosts when they are blue.
The game in black and white mode
Pac-Man starts moving from the start. (Ébivision version)
I ate a power dot and now I can eat the blue ghosts. (Ébivision version)
There is a cherry just below the ghost home. (Ébivision version)
Level cleared (Ébivision version)
Atari logo and game title
Gobble up ghosts when they are blue
There is a short cartoon every few levels
Title screen 1
Title screen 2
Pac-Man munches on some dots...
The ghosts run from you when they turn blue!
Select the number of players
About to eat an energizer pellet
Ghosts running scared
Munch on ghosts when they're blue!
Eating dots… The red ghost hasn't got any eyes due to flickering screen redraw
Eating more dots… And the ghosts in the cage are invisible or cropped due to redraw routine
All ghosts visible
Eat power pellets to scare the ghosts.
Title screen with players to select.
This is the only dialogue to chase the ghosts away.
Due to the small GG screen, the screen scrolls in standard mode
Time to gobble some ghosts
And some cherries for dessert
There is also a classic mode, with the entire maze visible
Munch on ghosts when they are blue!
Namco Title Screen
You can change the difficulty and the start level before each game.
There's three control methods: Swipe, D-Pad & Accelerometer.
Game on, with the d-pad option shown below.
Pac-Man Strikes Back.
The swipe and accelerometer modes show up as a joystick below.
Extra options include turning the iconic sound fx off, or using your own ipod library of music.
Pac-Man sleeping ... I think.
The ghosts get the win this time.
Lose, and you can continue from where you left off.
Poor little ghost.
Ha, they made a pun.
Run, Pac-Man ... wait, why is he running, he's Pac-Man!!
Munching on dots
Chase ghosts when they are blue!
One of the between level cartoons
Bug-Byte loading screen
Title screen / Main menu
Gameplay - scrolling screen mode
Gameplay - full screen mode
Pacman has eaten a power pill.
Title screen for the Japanese version.
The character/nickname screen. (Japanese version)
This does not look good!
Title screen (Tengen release)
Meet the cast (Tengen release)
Ready! (Tengen release)
Let the game begin! (Tengen release)
This is the first gameplay for "Pac-Man".
This is the gameplay "demo" for "Pac-Man".
This is the only dialogue to get rid of one of the ghosts with a power pellet. (NES)
Killed by a ghost
Let's take a power pill
That should teach those ghosts a lesson
Eatin' some dots...
...eatin' some ghosts...
...and even eatin' some fruit!
The second level looks oddly familiar
Hey, not so close!
The amusing scenes from the arcade game are still here
Got caught by a ghost
Taking a more systematic approach to clearing the board
The ghosts don't always do a great job of following Pac-Man
Another amusing scene
Nuts! Ran out of lives!
Title screen (by Thunder Mountain)
Title screen (by Atarisoft)
You can chase ghosts after eating a power pellet
Killed by Monster
100 points of Fruits (in the 1st Round)
200 points of Monster
400 points of Monster
800 points of Monster
1600 points of Monster
Start 2nd Round
300 points of Fruits (in the 2nd Round)
Before 10000 points with bonus
500 points of Fruits (in the 3rd Round)
Start of the game
Ate power pellet so now I can eat some ghosts
Munching on dots...
You can eat the ghosts when they are blue
The ghosts are trying to corner me!
Arcade game title screen
Almost got that cherry!
The hunter becomes the hunted!
These ghosts are getting pretty close!
Not much more to go...
Take that, ghost!
Level two has a strawberry to eat.
Pac-Man munching on dots...
You can munch on ghosts when they turn blue
A ghost has almost caught me!!
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