Pac-Man Screenshots

User Screenshots

Android version

Namco logo
Title screen
Introducing the characters
Main menu
Ready to go?
Ghosts turning blue
Eating a ghost

Apple II version

Title screen
Introducing the characters.
Munching on some dots...
You can eat the ghosts when they are blue.

Arcade version

Game starts

Atari 2600 version

A game in progress
You can eat ghosts when they are blue.
The game in black and white mode
Pac-Man starts moving from the start. (Ébivision version)
I ate a power dot and now I can eat the blue ghosts. (Ébivision version)
There is a cherry just below the ghost home. (Ébivision version)
Level cleared (Ébivision version)

Atari 5200 version

Atari logo and game title
Title screen
A game in progress
Gobble up ghosts when they are blue
There is a short cartoon every few levels

Atari 8-bit version

Splash screen
Title screen
Pac-Man munches on some dots...
The ghosts run from you when they turn blue!
Game over

Commodore 64 version

Title screen
A game in progress
Munch on ghosts when they're blue!

FM-7 version

Title screen
Eating dots… The red ghost hasn't got any eyes due to flickering screen redraw
Eating more dots… And the ghosts in the cage are invisible or cropped due to redraw routine
All ghosts visible

Game Boy version

Title Screen
Eat power pellets to scare the ghosts.
Title screen with players to select.
This is the only dialogue to chase the ghosts away.

Game Boy Advance version

Title Screen

Game Gear version

Splash screen
Title screen
Due to the small GG screen, the screen scrolls in standard mode
Time to gobble some ghosts
And some cherries for dessert
Oh no!
There is also a classic mode, with the entire maze visible

Intellivision version

Title screen
A game in progress
Munch on ghosts when they are blue!

iPhone version

Namco Title Screen
Title Screen
Main Menu
You can change the difficulty and the start level before each game.
There's three control methods: Swipe, D-Pad & Accelerometer.
Game on, with the d-pad option shown below.
Pac-Man Strikes Back.
The swipe and accelerometer modes show up as a joystick below.
Extra options include turning the iconic sound fx off, or using your own ipod library of music.
Pac-Man sleeping ... I think.
The ghosts get the win this time.
Lose, and you can continue from where you left off.
Poor little ghost.
Super indeed.
Ha, they made a pun.
Run, Pac-Man ... wait, why is he running, he's Pac-Man!!

MSX version

Title screen
Munching on dots
Chase ghosts when they are blue!
One of the between level cartoons
Bug-Byte loading screen

Neo Geo Pocket Color version

Title screen / Main menu
Character introduction
Gameplay - scrolling screen mode
Gameplay - full screen mode

NES version

Title screen
Character introduction
Normal gameplay
Pacman has eaten a power pill.
Game over
Title screen for the Japanese version.
The character/nickname screen. (Japanese version)
This does not look good!
Title screen (Tengen release)
Meet the cast (Tengen release)
Ready! (Tengen release)
Let the game begin! (Tengen release)
This is the first gameplay for "Pac-Man".
This is the gameplay "demo" for "Pac-Man".
This is the only dialogue to get rid of one of the ghosts with a power pellet. (NES)

PC-88 version

Title screen
Eating dots
Killed by a ghost
Let's take a power pill
That should teach those ghosts a lesson
Game over

PC-98 version

Splash screen
Title menu
Eatin' some dots...
...eatin' some ghosts...
...and even eatin' some fruit!
The second level looks oddly familiar
Hey, not so close!
The amusing scenes from the arcade game are still here
Run away!
Got caught by a ghost
Taking a more systematic approach to clearing the board
The ghosts don't always do a great job of following Pac-Man
Another amusing scene
Nuts! Ran out of lives!

PC Booter version

Title screen
Title screen (by Thunder Mountain)
Title screen (by Atarisoft)
A game in progress
You can chase ghosts after eating a power pellet
Killed by Monster
Game Over
100 points of Fruits (in the 1st Round)
200 points of Monster
400 points of Monster
800 points of Monster
1600 points of Monster
Round Cleared!
Start 2nd Round
300 points of Fruits (in the 2nd Round)
Before 10000 points with bonus
500 points of Fruits (in the 3rd Round)

Sharp X1 version

Title screen
Start of the game
Eating pellets
Ate power pellet so now I can eat some ghosts
Game Over

TI-99/4A version

Title screen
Munching on dots...
You can eat the ghosts when they are blue
The ghosts are trying to corner me!

VIC-20 version

Title screen
A game in progress
You can eat the ghosts when they are blue
Game over

Xbox 360 version

Main menu
Arcade game title screen
Get ready!
Almost got that cherry!
The hunter becomes the hunted!
These ghosts are getting pretty close!
Not much more to go...
Level complete!
Take that, ghost!
Level two has a strawberry to eat.

ZX Spectrum version

Title screen
Pac-Man munching on dots...
You can munch on ghosts when they turn blue
A ghost has almost caught me!!
Entering the Hall of the Pseudo Fame.
And there you are!
Keys are the final frontier.
For each 2 levels consecutively passed, this show is played. Pac-man the prey...
...Pac-man the hunter.
There's the lemon... pardon, the orange.
And there's the apple. Ghosts turned into white and one of them is knocking on the Limbo's door. The amount of points raises while ghosts are consecutively caught.
And now the lime. This was the last one out of the cage. The earned points show that.
A game over with a whistle.
Framed by the bell.
Got the key. What a score... the weather is good in Portugal if you happen to know.
Passing the level. 2 keys, what an epiphany.
Get ready! The transformation balls have zero effect on ghosts, and by now they are coordinating cornering strategies among each other.