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In this sequel to Pandemonium, the player once again controls the young aspiring sorceress Nikki and the court jester Fargus with his puppet buddy Sid. It is the year of Cheese, and the advent of the Comet of Infinite Possibilities is foretold by the great prophet Nosewasinit. Naturally, Nikki and Fargus are interested in this comet; but they are not the only ones. The evil Goon Queen Zorrscha wants to use the comet for her own plans, so our heroes have to reach it first...

The gameplay is similar to that of the first game; despite the 3D graphics, the gameplay mechanics are those of 2D platformers. The player can select Nikki or Fargus for each level. Each of the two has different abilities. For example, Nikki can jump higher, while Fargus can use his puppet Sid for a variety of attacks. The characters can also acquire power-ups, such as fire and lightning ranged attacks for Nikki or various Sid enhancements for Fargus. There are also level-specific items and vehicles the heroes will encounter on their way.


Pandemonium 2 Windows You can release these poor creatures Sonic the Hedgehog-style
Pandemonium 2 Windows Ice prison level. Hey, thanks for the sign!
Pandemonium 2 PlayStation ...his crazy puppet Sid...
Pandemonium 2 Windows A mechanical-themed level

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Alternate Titles

  • "Miracle Jumpers" -- Japanese title

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Critic Reviews

Consoles Plus PlayStation Dec, 1997 93 out of 100 93
Game.EXE Windows Jan, 1998 89 out of 100 89
Absolute Playstation PlayStation Nov, 1997 88 out of 100 88
Video Games PlayStation Oct, 1997 86 out of 100 86
Gameplay (Benelux) Windows Apr 30, 1998 85 out of 100 85
Mega Fun PlayStation Nov, 1997 83 out of 100 83
Gamezilla PlayStation 1997 83 out of 100 83
Joystick (French) PlayStation Jan, 1998 83 out of 100 83
Power Play Windows Mar, 1998 82 out of 100 82 PlayStation Dec 24, 2010 16 out of 20 80


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Pandemonium 2 and its prequel, Pandemonium!, were released in Japan as Magical Hoppers 2 and Magical Hoppers, respectively. The biggest changes in the Japanese version included brand new main characters and slightly (more like subtle) different stage layouts.

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Contributed to by GTramp (57291), MadCat (61) and Satoshi Kunsai (2093)