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DescriptionSomething is going wrong in the land of Arkose: cities destroy themselves, monsters attack innocent citizens, diseases spread among the people. A giant blast has destroyed a whole town, only a young guy named Stinger narrowly escaped death. Stinger engages himself on a quest to avenge his hometown's destruction. On his journey he meets the beautiful elven girl Windleaf and the robot Harv-5, who help him to reach his ultimate goal.
Although it all seems like a typical Japanese RPG, it is not. Shadow Madness was developed and produced in the USA, although, beyond any doubt, the Final Fantasy series has been the main source of inspiration here. The battles are random, like in many Japanese RPGs, and the battle system is almost the same like in Final Fantasy games: menu-based, with several sub-menu choices. The graphics are in 3D with polygonal characters in anime/manga style (what some people call "deformed").
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The Press Says
|GamePro (US)||Nov 24, 2000||4 out of 5||80|
|Game Revolution||Jul, 1999||B||75|
|RPGFan||Jul 27, 1999||74 out of 100||74|
|IGN||Jun 07, 1999||7 out of 10||70|
|Adrenaline Vault, The (AVault)||Jun 16, 1999||50|
|GameSpot||Jun 04, 1999||4.3 out of 10||43|
|Super Play||Jan, 2000||3 out of 10||30|
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TriviaPerhaps why Shadow Madness is influenced and deeply rooted in a Japanese RPG styling, is that excutive producer, writer and designer Ted Woolsey used to work with Squaresoft during the SNES era, and provided the English translations for Chrono Trigger, Secret Of Mana, and Final Fantasy VI.
Related Web Sites
- Wikipedia: Shadow Madness -- Information about Shadow Madness at Wikipedia
YID YANG (164527) added Shadow Madness (PlayStation) on Feb 26, 2002
Engineering Lead/Battle Mode Programmer:
Damon Conklin, Ian Milham, Adrian Woods, Andrew Woods, Emmanuel Athans, Shawn Mulanix, Katrin Petersen, Priscilla Prentice, Dylan SissonFMV Artist: