Joseph Laurino
Moby ID: 93578
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Joseph Laurino graduated from the University of Washington with a degree in Computer Science. He has been part of the game industry since 1997 and his experience ranges from game engine design and development, art path tools, interactive story development and game design on the following entertainment platforms: Nintendo DS, Xbox, PlayStation, PlayStation 2, PC and the World Wide Web. For five years he served as an adviser for the University of Washington Computer Science Software Capstone Course CSE 481 or the games class. On his spare time, he volunteers for the Music Ministry Group at the UW Newman Center.
Credited on 4 games
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Greg Hastings' Tournament Paintball Max'd (2006, Nintendo DS) | Lead Programmer |
The Operative: No One Lives Forever (2002, PlayStation 2) | Lithtech: No One Lives Forever PlayStation2 Team |
Shadow Madness (1999, PlayStation) | Tools/Support Programmer |
Spec Ops: Rangers Lead the Way (1998, Windows) | Programming |
[ full credits ]
Frequent Collaborators
People- 2 games with Sandra Garavito
- 2 games with Matthew Scott
- 2 games with Nicholas Newhard
- 2 games with Anna Farr
- 2 games with Javier Garavito
- 2 games with Tracey Montoya
- 2 games with Adam Schaeffer
- 1 game with Paul Reed
- 1 game with Dan Houser
- 1 game with Joseph Zajonc
[ 374 more people ]
Companies
- 1 game with Touchdown Entertainment, Inc.
- 1 game with Sierra Entertainment, Inc.
- 1 game with Monolith Productions, Inc.
- 1 game with Zombie Studios Inc.
- 1 game with Mastertronic Games Ltd.
- 1 game with Craveyard Studios
- 1 game with Sony Interactive...
- 1 game with Ripcord Games, LLC
- 1 game with Crave Entertainment, Inc.
- 1 game with Vivendi Universal Games Italia
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