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97
Absolute Playstation
The Last Revelation goes back to it's roots for a feast of varied puzzles, but moves forward in terms of graphical quality. The fact that there is less action in between the puzzles doesn't make the gameplay boring. In fact it has the opposite effect. It actually generates an unsettling trepidation as to when and where you will be attacked. Fear is a powerful weapon. There will always be a few groans and grumbles but lining up TR4 against some of the other dross I have had to endure over the past twelve months bares no comparison. If you didn't enjoy the last 3 Tomb Raider adventures then stay well clear of Lara's latest quest. For the millions of others I say this is the best yet. Go get some!
89
Super Play
På det hela taget känns Laras fjärde äventyr som en bonusversion av de gamla spelen. Allt är lite bättre, men ingenting är nytt.
83
Power Unlimited
Dat er gekozen is voor één grote lokatie, in plaats van verschillende plekken over de gehele planeet verspreid, is een prima idee geweest. Nu nog Lara en de gameplay in een nieuw sausje dippen en we kunnen weer een paar jaar vooruit met deze babe.
75
Game Revolution
Tomb Raider: The Last Revelation is easily the best game since the original, ground breaking Tomb Raider. However, besides a couple new moves and some better textures, it's exactly the same game. It's a breath of tomb air: spooky, challenging and enthralling, but perhaps a bit stale, sealed underground for a little too long.
70
Jeuxvideo.com
Tomb Raider 4 reste un bon jeu qui contentera (je n'en doute pas :) les passionnés de Lara. Mais Eidos est loin de nous avoir offert le renouveau tant attendu et la déception est grande quand on voit que les erreurs persistent et que rien ne change vraiment au pays de Lara Croft.
60
GameSpot
tThey say the third time's a charm in most cases. With each of the first three Tomb Raider episodes, released one year after another, there were incremental improvements (some would call them innovations) added to entice gamers to come back. But who's kidding who? The reason most gamers came back, aside from a secret, archaeological desire to spelunk, was to lead buxom Lara through a never-ending series of catacombs and labyrinths. That's not to detract from the often near-genius level design, displayed in abundance in the seminal "part two." Unfortunately, Eidos is all too well aware of its greatest asset, but now that we've progressed beyond the difficult part one, the deviously designed part two, and the more-of-the-same-but-look-at-Lara's-two-new-moves part three, what exactly is there to bring us back to the unofficial part four, The Last Revelation?
| Category |
Description |
MobyScore |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
3.9 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
3.9 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.8 |
| Sound / Music |
The quality of the sound effects and/or music composition |
3.9 |
| Story / Presentation |
The main creative ideas in the game and how well they're executed |
3.9 |
| Overall MobyScore (31 votes) |
3.9 |
User Reviews