Power Drift

Critic Score User Score
Amstrad CPC
Commodore 64
Not an American user?


Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that.

There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans.

Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you down.

Finish all 5 stages in a level and you’ll be presented with a bonus level.


Power Drift Amstrad CPC The objective in each of the 25 races
Power Drift Atari ST Introducing your opponents
Power Drift TurboGrafx-16 Watch that corner
Power Drift DOS The water stage

User Reviews

Perhaps the CPC's greatest racing game Amstrad CPC Martin Smith (63030)
Nice game for PC-Engine consoles! TurboGrafx-16 Gustavo Henrique dos Santos (102)

Critic Reviews

Your Commodore Commodore 64 1990 92 out of 100 92
The Games Machine (UK) Commodore 64 1989 92 out of 100 92
Commodore Force Commodore 64 Aug, 1993 85 out of 100 85
The Games Machine (UK) Atari ST Jan, 1990 84 out of 100 84
Amiga Action Amiga Dec, 1989 83 out of 100 83
Your Sinclair ZX Spectrum Jan, 1990 82 out of 100 82
Amiga Joker Amiga Dec, 1989 79 out of 100 79
The One Amiga Nov, 1989 78 out of 100 78
ASM (Aktueller Software Markt) TurboGrafx-16 May, 1990 8.8 out of 12 73
Tilt DOS Sep, 1990 7 out of 20 35


There are currently no topics for this game.


1001 Video Games

The Arcade version of Power Drift appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Technical specs of the Amiga and Atari ST version

The Amiga and Atari ST version run at six to seven frames per second - having no special chips for sprite scaling like the original arcade, that is not surprising. Also, the "tilt" effect of the arcade (small rotation left and right) was removed as it would require too much additional data for the limited home computer machines. Up to 50 sprites were handled. The scaled sprites were drawn in highest visible resolution, scaled automatically, but then manually corrected for optimal display quality. On the Atari ST, the blitter chip is used if present (introduced with the Mega ST series), which makes this one of the rare games using that chip (as the most widespread ST models didn't feature it). Having more than 512KB Ram, the loading times are reduced, as the graphic is buffered in the extra Ram.
Contributed to by --x-- (58535), Kabushi (141259), Iggi (6263), Martin Smith (63030), Macintrash (2494), koffiepad (9993) and *Katakis* (37904)