MobyRank MobyScore
Linux
...
4.2
Xbox 360
78
3.7
Windows
82
4.0

Description

When Tommy, a garage mechanic, defends his girlfriend in a bar fight in a Native American reservation in Oklahoma, the entire bar, along with everyone inside, is sucked into a shuttlecraft. They are transported into The Sphere, an enormous, organic alien ship. Tommy is set free by one of the denizens and his task is to save his girlfriend Jen and grandfather Enisi, and find out what the meaning of The Sphere is.

This 3D-shooter, based on a modified version of the Doom 3 engine, takes place entirely inside the gigantic ship. As a combination of organic and cybernetic structures, gravity is defied: with the proper grids activated, you can walk on walls and ceilings. There are also multiple dimensions inside the ship you can cross using portals. During his quest, Tommy struggles with his Native American lineage. The ghost-like hawk Talon is always on your side and you sometimes cross over to another land to get help from your grandfather. Tommy can also shift to Spirit Walk, an alternate dimension in the game to get past obstacles and solve puzzles. When you die, you are also transported to another realm where you have to shoot lost souls with your spirit bow before being sent back. Your new health and spirit status will be based on your performance there.

The weapons Tommy uses are usually organic, with secondary fire functions. The arsenal includes a wrench, a rifle, crawlers, an acid sprayer, an auto cannon, a leech gun (chargeable with fire, ice, red orbs or lightning), a rocket launcher and the spirit bow. Certain parts of the game require you to explore large areas in a flying pod. You can use it to engage enemies or use the tractor beam to move objects. Navigation, often with a distinct lack of direction, is reminiscent of Descent then. Puzzles usually require you to decipher codes, activate switches and find entrances.

The game supports OpenAL and EAX HD surround sound, and multiplayer games for up to eight players in duel or team deathmatch. Although the game is developed by Human Head Studios, it is produced and was originally designed by 3D Realms.

Alternate Titles

  • "掠食" -- Chinese spelling (simplified)
  • "Prey: A Talon Brave Game" -- Working title

Part of the Following Groups


Merchant Title Platform Price  
Amazon
Prey Xbox 360 $1.31  
ebay.com
Prey    
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User Reviews

An awesome FPS, but sadly, far too short. Windows Dave Schenet (130)
The best first-person shooter ever made, ever. Windows Spartan_234 (422)
A brilliant and intriguing game bar a couple of low points Windows Dave Billing (22)

The Press Says

Game Chronicles Xbox 360 Jul 29, 2006 9.2 out of 10 92
GameZone Xbox 360 Jul 21, 2006 9 out of 10 90
PC Games (Germany) Windows Jul 24, 2006 87 out of 100 87
UGO (UnderGroundOnline) Xbox 360 2006 B+ 83
Yahoo! Games Windows Jul 10, 2006 4 Stars4 Stars4 Stars4 Stars4 Stars 80
UOL Jogos Xbox 360 Jul 28, 2006 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Frictionless Insight Xbox 360 Apr 03, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Maximum PC Windows Sep 29, 2006 7 out of 10 70
Digital Chumps Macintosh Jul 21, 2008 6 out of 10 60
Factornews Xbox 360 Jul 13, 2006 6 out of 10 60

Forums

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Trivia

Prey was first announced in 1995, when Duke Nukem 3D was still in development and the first Quake was yet to be released. It was never meant to use the Build engine, but a new engine instead. The initial team was made up of Tom Hall, Project Leader (he left one year later to found Ion Storm), William Scarboro, Lead Programmer, Mark Dochtermann, Net Programmer, and Jim Dose, Tools Programmer. Chuck Jones and Doug Wood also worked on some of the early art. Development was halted in August 1996 when most of the development team walked away.

With a new team aboard, development was continued in 1997 with a full redesign. It was also announced that the IDM collective KMFDM would do the music. In October 1998, important members of the development team left (including Paul Schuytema and William Scarboro). 3D Realms hired Corrinne Yu to design a new engine, but she was fired in 2000 and 3D Realms finally removed all references to the game on its website.

No official news appeared until 2005, when it was announced that Prey had been in development since 2001 at Human Head Studios, led by Chris Rhinehart.


This entry was contributed by Sciere Bronze Star Contributing Member (205628), Kabushi (104334) and Iggi Bronze Star Contributing Member (3447)
 

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