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Brian Frank

Moby ID: 8257

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Brian has been hanging around with the Head Crew for nearly a decade (having worked on Hexen and Hexen II at Raven Software). Upon returning from his short pilgrimage for higher learning, he returned with a BFA.

Source: Selected articles from Human Head Studios Official Company Website - Head Count - Brian Frank

http://www.humanhead.com/headcount.htm

Credited on 15 games

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Destiny 2: The Witch Queen (2022, Windows) Design
Destiny 2: Shadowkeep (2019, PlayStation 4) Design
Destiny 2 (2017, PlayStation 4) Raid Design Lead
Destiny (2014, Xbox One) World Designers
Rune: Classic (2012, Windows) Level Designers
Halo: Reach (2010, Xbox 360) Mission Designers
F.E.A.R. 2: Reborn (2009, Windows) Design
F.E.A.R. 2: Project Origin (2009, Xbox 360) Design
Prey (2006, Windows) Level Design
Rune: Gold (2001, Windows) Level Designers
Rune: Halls of Valhalla (2001, Macintosh) Level Designers
Blair Witch: Volume II - The Legend of Coffin Rock (2000, Windows) Environmental Textures
Hexen II (1997, Windows) Design
Deathkings of the Dark Citadel (1996, DOS) Additional Artists
Hexen: Beyond Heretic (1995, DOS) Additional Artists

[ full credits ]

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