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Description

Six levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.

These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).

Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.

Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).

Screenshots

Project-X DOS Title screen
Project-X DOS Level 3 - Watch out for strange volcanic formation
Project-X DOS Level 1 - Briefing
Project-X Amiga Bonus level - Collect 6 items to get an extra life

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Part of the Following Groups

User Reviews

Insanely difficult but otherwise the high watermark of Amiga blasters Amiga Martin Smith (76)

Critic Reviews

Play Time Amiga Jun, 1992 87 out of 100 87
Obligement Amiga Feb, 2007 8.5 out of 10 85
Pelit DOS Jan, 1995 84 out of 100 84
Amiga Joker Amiga May, 1992 78 out of 100 78
Power Play Amiga Jun, 1992 78 out of 100 78
Amiga Format Amiga Jun, 1992 75 out of 100 75
MikroBitti DOS Jan, 1995 70 out of 100 70
PC Games (Germany) DOS Jan, 1995 64 out of 100 64
Play Time DOS Jan, 1995 60 out of 100 60
PC Player (Germany) DOS Jan, 1995 38 out of 100 38

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Trivia

In 1993 Team 17 released a budget edition of the Amiga version called Project-X Special Edition '93. As with Alien Breed Special Edition '92 and Assassin Special Edition, it contained a number of small changes to the game. Some of the more difficult sections were removed, and the control response improved slightly, making the game slightly less frustrating.
Contributed to by Roger Wilco (1093)