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Description

Six levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.

These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).

Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.

Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).

Screenshots

Project-X DOS Level 2 - 'P' tokens are actually weapons upgrades
Project-X DOS Level 2 - Serious problem with oversize wasps
Project-X DOS Level 1 - Flight around abandoned cosmic station
Project-X Amiga Level 2 - Meeting really big & laser firing snake

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Part of the Following Groups

User Reviews

Insanely difficult but otherwise the high watermark of Amiga blasters Amiga Martin Smith (76)

Critic Reviews

Amiga Mania Amiga Jun, 1992 92 out of 100 92
Play Time Amiga Jun, 1992 87 out of 100 87
Jeuxvideo.com Amiga Dec 07, 2011 17 out of 20 85
Obligement Amiga Feb, 2007 8.5 out of 10 85
Joystick (French) DOS Jan, 1995 70 out of 100 70
ASM (Aktueller Software Markt) Amiga Jul, 1992 8 out of 12 67
PC Games (Germany) DOS Jan, 1995 64 out of 100 64
Génération 4 DOS Jan, 1995 62 out of 100 62
Play Time DOS Jan, 1995 60 out of 100 60
PC Joker DOS Dec, 1994 54 out of 100 54

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Trivia

When released in the UK in 1992 it sold 8,000 copies in just 10 days.
Contributed to by Roger Wilco (1093)