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Description

Six levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.

These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).

Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.

Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).

Screenshots

Project-X DOS Level 4 - Boss
Project-X DOS Level 3 - Boss
Project-X DOS Level 1 - Flight around abandoned cosmic station
Project-X Amiga Title screen

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Part of the Following Groups

User Reviews

Insanely difficult but otherwise the high watermark of Amiga blasters Amiga Martin Smith (79)

Critic Reviews

Amiga Mania Amiga Jun, 1992 92 out of 100 92
CU Amiga Amiga Apr, 1992 92 out of 100 92
Play Time Amiga Jun, 1992 87 out of 100 87
Pelit Amiga May, 1992 86 out of 100 86
Amiga Power Amiga May, 1992 78 out of 100 78
Amiga Joker Amiga May, 1992 78 out of 100 78
Amiga Format Amiga Jun, 1992 75 out of 100 75
ASM (Aktueller Software Markt) DOS Jan, 1995 9 out of 12 75
Play Time DOS Jan, 1995 60 out of 100 60
PC Player (Germany) DOS Jan, 1995 38 out of 100 38

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Trivia

In 1993 Team 17 released a budget edition of the Amiga version called Project-X Special Edition '93. As with Alien Breed Special Edition '92 and Assassin Special Edition, it contained a number of small changes to the game. Some of the more difficult sections were removed, and the control response improved slightly, making the game slightly less frustrating.
Contributed to by Roger Wilco (1195)