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Six levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.

These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).

Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.

Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).


Project-X DOS Level 2 - 'P' tokens are actually weapons upgrades
Project-X DOS Level 1 - Waves of easily destructible meteorites
Project-X DOS Level 3 - Briefing
Project-X DOS Title screen

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User Reviews

Insanely difficult but otherwise the high watermark of Amiga blasters Amiga Martin Smith (76)

Critic Reviews

Play Time Amiga Jun, 1992 87 out of 100 87 Amiga Dec 07, 2011 17 out of 20 85
Obligement Amiga Feb, 2007 8.5 out of 10 85
Amiga Games Amiga Jun, 1993 84 out of 100 84
Zero Amiga Jun, 1992 82 out of 100 82
Power Play Amiga Jun, 1992 78 out of 100 78
Amiga Power Amiga May, 1992 78 out of 100 78
Joystick (French) DOS Jan, 1995 70 out of 100 70
PC Games (Germany) DOS Jan, 1995 64 out of 100 64
PC Joker DOS Dec, 1994 54 out of 100 54


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When released in the UK in 1992 it sold 8,000 copies in just 10 days.
Contributed to by Roger Wilco (1093)