🕹️ New release: Lunar Lander Beyond

Puzznic

Moby ID: 15247

[ All ] [ Amiga ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ FM Towns ] [ MSX add ] [ NES ] [ PC-98 ] [ Sharp X68000 ] [ TurboGrafx-16 ] [ ZX Spectrum ]

Amiga screenshots

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Taito logo
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Loading screen
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Title screen
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Stage selection screen
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Gameplay on the first level
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some puzzles don't have a lot of room to work in
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Some puzzles, like this one, have moving pieces
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One diamond left, looks like I'm stuck now

Amstrad CPC screenshots

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Loading screen
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Title screen
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Stage selection screen
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The first puzzle should be straightforward
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Each level has a different puzzle to solve
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Some puzzles, like this one, have moving pieces
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Uh oh, one piece left; guess I'm stuck
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High score list

Arcade screenshots

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Title Screen.
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Level Select.
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Level 1-1.
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Move the block.
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Clear!!
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Level 1-2.
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Playing level 1-3
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Level 2: Puzzle 1-3 failed!
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Level 3, puzzle 1-1
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Entering your high score

Atari ST screenshots

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Title screen
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Stage selection screen
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The first puzzle should be straightforward
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Each puzzle has a different shape
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Some puzzles have moving pieces
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Uh oh, one piece left; guess I'm stuck

Commodore 64 screenshots

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Loading screen
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Title screen
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Select the next stage
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The first few puzzles are relatively easy
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Each level presents a different challenge
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Hmm, how to complete this puzzle?
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Not a lot of room to work with here

DOS screenshots

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Taito logo (VGA)
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Title screen (VGA)
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The stage selection screen (VGA)
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Beginning the first puzzle (VGA)
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Each puzzle has a different shape (VGA)
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Some puzzles, like this one, have some moving blocks (VGA)
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Small puzzles may be trickier than they look! (VGA)
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Title screen (Hercules Monochrome)
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Beginning the first puzzle (Hercules Monochrome)
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This puzzle doesn't seem too hard... (CGA monochrome)
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Checking copy protection
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Setup Graphic card
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Select 1 or 2 players (EGA/VGA)
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Get Ready Player 1 (EGA/VGA)
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Level 6-1 before start (EGA/VGA)
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Out of Time (EGA/VGA)
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Hall of Fame (EGA/VGA, Default)
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Taito logo (CGA color)
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Title screen (CGA color)
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Title Screen 2 (CGA)
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The stage selection screen (CGA)
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Select 1 or 2 players (CGA)
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Level 1-1 (Demo Mode) (CGA)
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Gameplay on the second puzzle (CGA color)
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You don't start out with much room on this puzzle (CGA color)
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Level 6-1 before start (CGA)
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Out of Time (CGA)
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Hall of Fame (CGA, Default)
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Level 1 shown with one of the alternative CGA palettes you can switch to
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Level 3 - another CGA palette
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Level 3 with a brighter CGA palette

FM Towns screenshots

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Title screen
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Loading screen
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Demonstration/tutorial
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Main menu
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Options screen. GAL on? Yes please.
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Construction mode where you can design your own levels
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Select start problems? Well, if you say so
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First level. Gal and Bomb on.
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Level 2, no gal and bombs, yawn
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Now this is more like it
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The FM Towns port is the only version that retains the naked women present in the original Japanese arcade release
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The middle platform is moving, need to get the timing right
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Using a bomb to get rid of the last block
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Level 5
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Umm, thanks for the... bonus Karen
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Level 6
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Level 7, this stage is really difficult, you need to get the timing absolutely spot on otherwise you'll just take out 2 instead of 3 blocks
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High score

NES screenshots

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American title screen
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Title screen
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Game in progress
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Mode select
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Playing Gravnic
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Pulling gravity down

PC-98 screenshots

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Title screen
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Level select
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Level 1-1
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This port has the same girl pictures as the X68000 version
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Level clear

Sharp X68000 screenshots

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Title screen
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Stages are arranged in a hierarchical tree, so you can choose your way
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Level 1-1
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There's pictures of girls in this port as well, but contrary to the Japanese arcade and FM Towns versions, it's non-erotic manga-style artwork here
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Level 2
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Second girl
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Level 3
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Third girl
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Can't clear, so game over

TurboGrafx-16 screenshots

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Developer intro
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Main menu
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The level selection grid
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The opening level
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An odd number of blocks is a challenge here
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Bonuses are awarded for completing a level
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This one's pretty simple really
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And this is our 'reward' for finishing a block of 4 levels
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World 2 moves away from straight block graphics
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You get 2 re-tries
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Careful how you pair up the different blue colours here
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Being left with only 1 of any block is disaster
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Why's she hiding from me?
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How the level map looks after afew rounds
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This is made tricky by the location of the blues
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A very complex level layout
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From the falling-tile game mode

ZX Spectrum screenshots

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Loading screen
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Title screen
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Stage select screen
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Gameplay on the first level
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Each level has a different puzzle to solve
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Some levels, such as this one, have pieces that move
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One piece left, looks like I'm stuck
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