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Puzznic

Puzznic Screenshots

Amiga version

Taito logo
Loading screen
Title screen
Stage selection screen
Gameplay on the first level
some puzzles don't have a lot of room to work in
Some puzzles, like this one, have moving pieces
One diamond left, looks like I'm stuck now

Puzznic Screenshots

Amstrad CPC version

Loading screen
Title screen
Stage selection screen
The first puzzle should be straightforward
Each level has a different puzzle to solve
Some puzzles, like this one, have moving pieces
Uh oh, one piece left; guess I'm stuck
High score list

Puzznic Screenshots

Arcade version

Title Screen.
Level Select.
Level 1-1.
Move the block.
Clear!!
Level 1-2.
Playing level 1-3

Puzznic Screenshots

Atari ST version

Title screen
Stage selection screen
The first puzzle should be straightforward
Each puzzle has a different shape
Some puzzles have moving pieces
Uh oh, one piece left; guess I'm stuck

Puzznic Screenshots

Commodore 64 version

Loading screen
Title screen
Select the next stage
The first few puzzles are relatively easy
Each level presents a different challenge
Hmm, how to complete this puzzle?
Not a lot of room to work with here

Puzznic Screenshots

DOS version

Taito logo (VGA)
Title screen (VGA)
The stage selection screen (VGA)
Beginning the first puzzle (VGA)
Each puzzle has a different shape (VGA)
Some puzzles, like this one, have some moving blocks (VGA)
Small puzzles may be trickier than they look! (VGA)
Taito logo (CGA color)
Title screen (CGA color)
Gameplay on the second puzzle (CGA color)
You don't start out with much room on this puzzle (CGA color)
This puzzle doesn't seem too hard... (CGA monochrome)
Title screen (Hercules Monochrome)
Beginning the first puzzle (Hercules Monochrome)
Checking copy protection
Setup Graphic card
Select 1 or 2 players (EGA/VGA)
Get Ready Player 1 (EGA/VGA)
Level 6-1 before start (EGA/VGA)
Out of Time (EGA/VGA)
Hall of Fame (EGA/VGA, Default)
The stage selection screen (CGA)
Title Screen 2 (CGA)
Select 1 or 2 players (CGA)
Level 1-1 (Demo Mode) (CGA)
Level 6-1 before start (CGA)
Out of Time (CGA)
Hall of Fame (CGA, Default)

Puzznic Screenshots

FM Towns version

Loading screen
Title screen
Demonstration/tutorial
Main menu
Options screen. GAL on? Yes please.
Construction mode where you can design your own levels
Select start problems? Well, if you say so
First level. Gal and Bomb on.
Level 2, no gal and bombs, yawn
Now this is more like it
The FM Towns port is the only version that retains the naked women present in the original Japanese arcade release
The middle platform is moving, need to get the timing right
Using a bomb to get rid of the last block
Level 5
Umm, thanks for the... bonus Karen
Level 6
Level 7, this stage is really difficult, you need to get the timing absolutely spot on otherwise you'll just take out 2 instead of 3 blocks
High score

Puzznic Screenshots

Game Boy version

Preface
Title screen
Round 1
Round 1 is easy
Round 1 clear, you get a password
Round 2
You can retry at any time
Cleared another level
Sawa and Itoh must have worked on the game
Moving a block down here limits your options
You don't want to set up a chain reaction...
Pieces can't be moved in the hole to the right
It's obvious once you realise the trick
Round 8
Stacking the blocks in the right way is vital
Press "select" to change from shapes to numbers

Puzznic Screenshots

NES version

American title screen
Title screen
Game in progress
Mode select
Playing Gravnic
Pulling gravity down

Puzznic Screenshots

PlayStation version

The game's Start screen. Before the 'Press Start' text is displayed the game offers the chance to load saved data.
It's not much of a menu but there are two ways to play and this is how the game selects between them
This is the start of a Freeplay game. Here the player selects the game they want to play. At the beginning the player can choose any of the gold balls on the left but the coloured bricks are locked
Having selected a ball there's a further level of selection to go through. There are eight puzzles per character in the story mode and this selects one of the eight pumpkin level puzzles
This is the first puzzle at the pumpkin level. All the pumpkin puzzles form a simple tutorial level.
In Freeplay the second level is Cat, just as in the Story game.
The start of a Story Game. Where the player must solve eight puzzles in each of eight levels. The letters E-N-D are cycled at the end of the text to show there's nothing else to do here
A puzzle solved. The level character shows signs of rage as the score mounts up.
Playing the Story game. when a level is cleared the player gets to see all the game's characters. Pumpkin does not look happy, he's been beaten and will be replaced by a tombstone
In Story Mode the characters taunt the player at the start of each level
As the puzzles get harder they incorporate moving blocks/platforms

Puzznic Screenshots

Sharp X68000 version

Title screen
Stages are arranged in a hierarchical tree, so you can choose your way
Level 1-1
There's pictures of girls in this port as well, but contrary to the Japanese arcade and FM Towns versions, it's non-erotic manga-style artwork here
Level 2
Second girl
Level 3
Third girl
Can't clear, so game over

Puzznic Screenshots

TurboGrafx-16 version

Developer intro
Main menu
The level selection grid
The opening level
An odd number of blocks is a challenge here
Bonuses are awarded for completing a level
This one's pretty simple really
And this is our 'reward' for finishing a block of 4 levels
World 2 moves away from straight block graphics
You get 2 re-tries
Careful how you pair up the different blue colours here
Being left with only 1 of any block is disaster
Why's she hiding from me?
How the level map looks after afew rounds
This is made tricky by the location of the blues
A very complex level layout
From the falling-tile game mode

Puzznic Screenshots

ZX Spectrum version

Loading screen
Title screen
Stage select screen
Gameplay on the first level
Each level has a different puzzle to solve
Some levels, such as this one, have pieces that move
One piece left, looks like I'm stuck