Quest for Fame
Description official description
As the game itself comes shipped with some kind of electronic plectron you can connect to your parallel-port (it's called the "V-Pic" in the game) it's your mission to become a virtual guitar-hero.
After a few training lessons in your private room, you get used to the game's interface. At the bottom of the screen is some kind of rhythm indicator that's similar to karaoke-systems. There's a red bar constantly moving from the left to the right end of the screen while in the background is a "rhythm-scale". When the bar is moving over a peak from that scale, you have to use your plectron on your tennis-racket so that virtually a guitar-riff is generated. The better and more exactly you can match the predrawn rhythm scale, the better your guitar playing will sound and the higher your score is to proceed to further levels of the game.
The ultimate goal of the game is to reach the final level. To finally start a virtual concert with Aerosmith in a crowded football-stadium.
Although the above description might sound a bit complicated the game soon catches even unmusical people's attention by its very own and unique gameplay.
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169 People (152 developers, 17 thanks) · View all
Computer Programming | |
Script Programming | |
Game Design and Creative Direction | |
Script Writing | |
Media Production and Computer Graphics | |
Quality Assurance | |
Electronic Design | |
Guitar Design | |
[ full credits ] |
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Average score: 79% (based on 10 ratings)
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Contributors to this Entry
Game added by silent_driver.
Windows 3.x added by chirinea. Macintosh, PlayStation added by Kabushi.
Additional contributors: Ms. Tea, freaky_hardware, Hipolito Pichardo.
Game added November 14, 2005. Last modified January 28, 2024.