DescriptionReach for the Stars is a "spaceploitation" game. The player has the opportunity to name his civilization and those of his (up to three) AI opponents before he begins his attempt at galactic domination. The 2D galaxy map is marked only by planets and their names in few different colors. Also, there is no diplomacy and no player control over tactical combat.
What remains is a hard-core game of grand strategic and economic production. The player must tweak his planets, build ships, research new tech levels, and deploy fleets. All of the underlying dynamics can be altered and customized by the player.
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Part of the Following Group
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|Computer Gaming World (CGW)||Macintosh||Nov, 1992||100|
|Computer Gaming World (CGW)||DOS||Nov, 1992||100|
|Computer Gaming World (CGW)||Apple IIgs||Nov, 1992||100|
|ACE (Advanced Computer Entertainment)||DOS||Sep, 1988||940 out of 1000||94|
|Compute's Amiga Resource||Amiga||Aug, 1989||13 out of 20||65|
|The Games Machine (UK)||DOS||Aug, 1988||62 out of 100||62|
|ASM (Aktueller Software Markt)||Commodore 64||Jul, 1987||6.4 out of 12||53|
|ASM (Aktueller Software Markt)||Apple II||Jul, 1987||6.4 out of 12||53|
|Computer Gaming World (CGW)||Commodore 64||Dec, 1983||Unscored||Unscored|
|Computer Gaming World (CGW)||Apple II||Dec, 1983||Unscored||Unscored|
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- October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)
- Computer Gaming World Magazine
- November 1996 (15th Anniversary Issue) - #51 of the "150 Best Games of All Time"