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Red Orchestra: Ostfront 41-45

MobyRank MobyScore
Linux
...
...
Macintosh
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Windows
82
3.9
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Description

Based on the Unreal mod, Red Orchestra is a realistic World War II first-person multiplayer shooter.

The game includes thirteen maps from Stalingrad to Ukrainian steppes to the last days of Berlin. The map sizes vary so that some maps only have a few tanks while others can have up to ten. Equipment and character classes also differ depending on era. Each side has set character classes, so most players need to be content with playing a normal soldier.

Red Orchestra has been designed to be as real as possible. There are no aiming markers; the players have to use the iron sights. There are also no markers to identify friend from foe: the only way to tell is to look at their uniforms. There are also no ammo meters. The realism goes so far that the player actually has to pull out the empty cartridge after firing a bolt-action rifle. Even suppressive fire is useful as bullets going near make shooting more difficult.

There is a total of 28 infantry weapons and 14 different vehicles, each realistically modeled.

Screenshots

Red Orchestra: Ostfront 41-45 Windows Church courtyard
Red Orchestra: Ostfront 41-45 Windows This is all the tank driver sees.
Red Orchestra: Ostfront 41-45 Windows In this case the gunner's view isn't any better either.
Red Orchestra: Ostfront 41-45 Windows Axis or Allies?

Alternate Titles

  • "红色管弦乐队:东线41-45" -- Chinese spelling (simplified)

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The Press Says

Times Online Windows Jul 02, 2006 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Pelit Windows May, 2006 92 out of 100 92
PC Powerplay Windows Mar 29, 2006 81 out of 100 81
4Players.de Windows Jun 29, 2006 80 out of 100 80
JeuxVideoPC.com Windows Apr 17, 2006 16 out of 20 80
Play.tm Windows Aug 04, 2006 80 out of 100 80
GameSpot (Belgium/Netherlands) Windows Jul 10, 2006 79 out of 100 79
GameSpot Windows Apr 05, 2006 7.9 out of 10 79
PC Gameplay (Benelux) Windows Jun, 2006 75 out of 100 75
Gameslave UK Windows Sep 10, 2006 7 out of 10 70

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Trivia

Development

The game started as a singleplayer total conversion, based on the Red Orchestra spy ring. It was originally developed with the Quake III: Team Arena engine, and was then changed into a multiplayer game, focusing on the Eastern Front, as a total conversion for Unreal Tournament 2003 and later Unreal Tournament 2004.

The developers entered the Make Something Unreal Contest with the game, organized by nVidia and Epic, and they won free Unreal 2.5 and 3.0 licenses as a grand prize. This allowed them to develop and distribute a standalone version of the game, released on 14th March 2006.

German version

In the German version, cut off limbs after explosions were removed.

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Contributed to by Kabushi (122973), Iggi (4605) and Marko Poutiainen (1148)