Description
Based on the award-winning Unreal mod, Red Orchestra is a realistic World War 2 first-person multiplayer shooter.
The game includes 13 maps from Stalingrad to Ukrainian steppes to the last days of Berlin. The map sizes vary so that some maps only have a few tanks while others can have up to ten. Equipment and character classes also differ depending on era. Each side has set character classes, so most players need to be content with playing a normal soldier.
Red Orchestra has been designed to be as real as possible. There are no aiming markers, the players have to use the iron sights. There are also no markers to identify friend from foe, the only way to tell is to look at their uniforms. There are also no ammo meters. The realism goes so far that the player actually has to pull out the empty cartridge after firing a bolt-action rifle! Even suppressive fire is useful as bullets going near make shooting more difficult.
There is a total of 28 infantry weapons and 14 different vehicle, each realistically modeled.
Alternate Titles
- "红色管弦乐队:东线41-45" -- Chinese Title (Simplified)
Part of the Following Groups
User Reviews
There are no reviews for this game.
The Press Says
| Pelit |
May, 2006 |
92 out of 100 |
92 |
| Absolute Games (AG.ru) |
Mar 27, 2006 |
88 out of 100 |
88 |
| Game Over Online |
May 17, 2006 |
85 out of 100 |
85 |
| PC Games (Germany) |
May 01, 2006 |
83 out of 100 |
83 |
| PC Powerplay |
Mar 29, 2006 |
81 out of 100 |
81 |
| 2404.org PC Gaming |
Mar 28, 2006 |
8 out of 10 |
80 |
| Jeuxvideo.com |
Jun 21, 2006 |
16 out of 20 |
80 |
| GameSpot (Belgium/Netherlands) |
Jul 10, 2006 |
79 out of 100 |
79 |
| Gameslave UK |
Sep 10, 2006 |
7 out of 10 |
70 |
| GameStar (Germany) |
Jul, 2006 |
70 out of 100 |
70 |
Forums
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Trivia
The game started as a singleplayer total conversion, based on the Red Orchestra spy ring. It was originally developed with the
Quake III: Team Arena engine, and was then changed into a multiplayer game, focusing on the Eastern Front, as a total conversion for
Unreal Tournament 2003 and later
Unreal Tournament 2004.
The developers entered the
Make Something Unreal Contest with the game, organized by
nVidia and
Epic, and they won free Unreal 2.5 and 3.0 licenses as a grand prize. This allowed them to develop and distribute a standalone version of the game, released on 14th March 2006.
This entry to the MobyGames database was contributed by
Marko Poutiainen (1155) on Jul 29, 2006.