Description

The Rise & Rule of Ancient Empires is based on a classic strategic game: Sid Meier's Civilization. However, in this game, the period is shorter, and only hard cavalry can be discovered. As ever, the goal is the conquest of all the known world and impose your law upon it.

Merchant Title Platform Price  
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Rise and Rule of Ancient Empires Windows $0.25  
Rise and Rule of Ancient Empires Windows 3.x $0.25  
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The Rise & Rule of Ancient Empires    
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User Reviews

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The Press Says

Coming Soon Magazine Windows 3.x Nov, 1996 72 out of 100 72
PC Gameplay (Benelux) Windows 3.x Aug, 1996 70 out of 100 70
PC Gameplay (Benelux) Windows Aug, 1996 70 out of 100 70
GameSpot Windows May 08, 1996 6.2 out of 10 62
GameSpot Windows 3.x May 08, 1996 6.2 out of 10 62
Computer Gaming World (CGW) Windows 3.x Jul, 1996 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Computer Gaming World (CGW) Windows Jul, 1996 2 Stars2 Stars2 Stars2 Stars2 Stars 40
PC Player (Germany) Windows 3.x May, 1996 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Game Revolution Windows 3.x Jun 05, 2004 D- 16
Game Revolution Windows Jun 05, 2004 D- 16

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Trivia

Post by an Impressions employee ("Ironrod") to Impressions' Lords of the Realm III forum on 1/22/2002:

"Rise & Rule was Impressions' answer to Civilization. It was meant to be a beer-and-pretzels version. It had some design flaws arising from conflicting objectives between the Designer and the Director of Design, so it didn't achieve that "Civ Lite" goal, but it wasn't a bad game. Using philosophers to spread knowledge from city to city was a unique and clever touch, for one thing."

"R&R had the bad fortune to ship at about the same time as Civ2. It didn't sell well and the team who worked on it (excepting yours truly) are gone now. I won't say that Impressions would never consider a sequel, but we'd more likely create a new project for a Civ-like game rather than do a sequel to a "failed" brand."


This entry was contributed by Verk (203)
 

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