Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (26 votes)
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Mortal Kombat reste Mortal Kombat. A part un mode turbo plus rapide, le CD n'apporte rien à ce soft.
Cierto es que hay algunos golpes especiales que han perdido cierta espectacularidad respecto a su más cercana referencia en Mega Drive, pero en general el cartucho se convierte un muy digno representante del género de lucha que conseguirá que los incondicionales del género disfruten repartiendo mamporros a diestro y siniestro, envueltos además en una música muy acorde con el tema.
Absolute Mortal Kombat-Freax sollen mit der Scheibe glücklich werden, alle anderen sparen sich die Kohle besser für das aufgebohrte Sequel - solange es nicht indiziert ist.
Good, yes, but about six months too late. For Kombat-less fans only.
But despite such problems and disappointments, the game looks and sounds better than either 16-bit cartridge version and is the closest thing to the arcade you're going to get on a home system.
M.K. is still a solid action game, but the CD version makes so little attempt to take advantage of it's increased memory and technology that it's dissatisfying. Maybe it was the eight-month wait between versions that led me to expect something more impressive. So should you shell out for the expensive system and the CD version? Absolutely not.
Aside from the improvement in sound, MK CD really offers nothing new (save access time). Still, those who love the game will probably want to get this --- just don't expect too much.
If you absolutely adore Mortal Kombat or just need a fighting game for your Sega CD and don't mind the lack of CD features then go right ahead. The control is intact and playable, the characters are well represented, and the blood and fatalities remain unhindered, unlike the SNES version.
Maybe I'm just spoiled by Mortal Kombat II, but this game has lost it's appeal. The game really shows it's age in a time of graphically impressive games. On the brighter side, the music and voices are good as are the character animations, but the lag time, although short, will probably drive you nuts after a while. By the way, those are nice Super NES pictures in the commercial. Who let that slip by?
If you already own the cartridge version, there aren't many reasons to purchase Mortal Kombat for the Sega CD. The "loading" time completely slows down any momentum you may have built up during the game. There are even slight delays during the game action: When performing a fatality, you have to wait for the game to load the fatality animation from the CD! Luckily, the arcade-quality music and sound effects are excellent; they save the game from being a total loss.
While Midway Games was programming the Sega CD version of the arcade powerhouse Mortal Kombat, the publisher, Acclaim, promised the result would be “bigger,” “better,” “louder” and “meaner” than any of the other home versions available. What they finally heaped on violence-starved customers was essentially the old Genesis version with a CD-quality soundtrack.
I rarely have a problem with CD enhanced versions of cartridge-based games. Usually the sound enhancements and additional space (used properly) make it a worthwhile investment. Not only was the (better) sequel already out when this one found its way to store shelves, but the overall product is a miserable attempt to cash in on the fans love of the series. Stick with the cart.
It takes about 8 seconds to load a match, and while that's tolerable, it's still 8 seconds longer than you had to wait for the Genesis version. Harder to forgive is the fact that the disk is sometimes accessed DURING BATTLE, resulting in noticeable pauses that interrupt the action. A major disappointment, you'll probably want to avoid this ill-conceived version of Mortal Kombat.
As it is there really is no reason to own the CD version of this game. The game play is exactly the same as it is on the Genesis, the graphics are the same, and there is nothing new or extra here to warrant the purchase. Worse yet, since the Genesis version doesn't have load times and isn't a step down in quality it's actually the better deal. I feel bad for anybody who decided to wait for this Sega CD version, but needless to say if you buy this on CD you are a sucker. Stick with the Genesis port, this Sega CD version is easily one of the most unnecessary games of all time.
This game just doesn't fulfill the expectations for CD owners, fight fans or MK fans. If you have a Genesis and a Sega CD, there's no reason to buy this game. Just get the cartridge and you're doing all right. If you go into this one looking for some entertaining action and CD-quality graphics and sound, you'll feel Mortally wounded.