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Sherlock: The Riddle of the Crown Jewels

MobyRank MobyScore
DOS
74
3.4
Commodore 64
...
3.2
Atari ST
...
2.9
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Description

The famous detective Sherlock Holmes reads in a newspaper that the Tower of London has been closed for "reasons of security." Shortly afterwards he finds out that the Crown Jewels belonging to the royal family were stolen. The fact is kept in secret, and Dr. Watson, Sherlock Holmes best friend and associate, must retrieve them within forty-eight hours to avert a world-wide scandal.

In this text adventure the player controls Dr. Watson, exploring familiar locations in London, questioning suspects and solving puzzles. The interaction with the game world is performed by typing combinations of verbs and objects. Descriptions of locations must be read and studied carefully, as they may contain clues vital to solving the game.

Screenshots

Sherlock: The Riddle of the Crown Jewels Atari ST The Riddle of the Crown Jewels!
Sherlock: The Riddle of the Crown Jewels Commodore 64 Copyright notice
Sherlock: The Riddle of the Crown Jewels Atari ST Sherlock wants you to lead the way!
Sherlock: The Riddle of the Crown Jewels Atari ST A government agent arrives with a secret mission - "We want you to find the Ark before the Nazis do..." - Opps, wrong story!

Part of the Following Groups

User Reviews

An interesting, lavish experiment that's a little too linear DOS Colin Rowsell (45)

The Press Says

CU Amiga Amiga May, 1988 9 out of 10 90
ACE (Advanced Computer Entertainment) DOS May, 1988 899 out of 1000 90
ACE (Advanced Computer Entertainment) Commodore 64 May, 1988 899 out of 1000 90
Computer and Video Games (CVG) Commodore 64 May, 1988 9 out of 10 90
The Games Machine (UK) DOS May, 1988 86 out of 100 86
The Games Machine (UK) Commodore 64 May, 1988 86 out of 100 86
ASM (Aktueller Software Markt) DOS May, 1988 8.75 out of 12 73
SPAG DOS Mar 02, 1995 7 out of 10 70
Happy Computer DOS Apr, 1988 70 out of 100 70
Power Play DOS Feb, 1988 7 out of 10 70

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Trivia

In a recent interview, Bob Bates said this about the last project he worked on for Infocom: "The third was always meant to be a Robin Hood game, but when the opportunity came up to do a game based on James Cameron's The Abyss, Infocom asked me to do that instead. That's the game I was working on at the time the company shut down."

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Contributed to by Hello X) (10980), Martin Smith (63102), Tony Van (2688), Eli Tomlinson (2506) and Terok Nor (19116)