Sherlock: The Riddle of the Crown Jewels

Critic Score User Score
Apple II
...
3.9
Macintosh
...
3.9
Commodore 64
...
3.9
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Description

The famous detective Sherlock Holmes reads in a newspaper that the Tower of London has been closed for "reasons of security". Shortly afterwards he finds out that the Crown Jewels belonging to the royal family were stolen. The fact is kept in secret, and Dr. Watson, Sherlock Holmes best friend and associate, must retrieve them within forty-eight hours to avert a world-wide scandal.

In this text adventure the player controls Dr. Watson, exploring familiar locations in London, questioning suspects and solving puzzles. The interaction with the game world is performed by typing combinations of verbs and objects. Descriptions of locations must be read carefully, as they may contain clues vital to solving the game.

Screenshots

Sherlock: The Riddle of the Crown Jewels DOS Starting location
Sherlock: The Riddle of the Crown Jewels Amiga A visitor from the government is here to see Holmes about the stolen Crown Jewels.
Sherlock: The Riddle of the Crown Jewels Commodore 64 Copyright notice
Sherlock: The Riddle of the Crown Jewels Amiga The Riddle of the Crown Jewels.

Part of the Following Groups

User Reviews

An interesting, lavish experiment that's a little too linear DOS Colin Rowsell (45)

Critic Reviews

CU Amiga Amiga May, 1988 9 out of 10 90
ACE (Advanced Computer Entertainment) DOS May, 1988 899 out of 1000 90
Computer and Video Games (CVG) Commodore 64 May, 1988 9 out of 10 90
The Games Machine (UK) Commodore 64 May, 1988 86 out of 100 86
The Games Machine (UK) DOS May, 1988 86 out of 100 86
All Game Guide Macintosh 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80
ASM (Aktueller Software Markt) DOS May, 1988 8.75 out of 12 73
SPAG DOS Mar 02, 1995 7 out of 10 70
Happy Computer DOS Apr, 1988 70 out of 100 70
Adventure Classic Gaming DOS Jan 01, 2006 3 out of 5 60

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Trivia

In a recent interview, Bob Bates said this about the last project he worked on for Infocom: "The third was always meant to be a Robin Hood game, but when the opportunity came up to do a game based on James Cameron's The Abyss, Infocom asked me to do that instead. That's the game I was working on at the time the company shut down."

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Contributed to by Trypticon (8987), Martin Smith (63071), Tony Van (2687), Eli Tomlinson (2500) and Terok Nor (20073)