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Critic Reviews

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XboxConsoles Plus (May, 2002)
Pour cette version officielle, même constat : le jeu est particulièrement fin et détaillé graphiquement, mais sa jouabilité laisse un tantinet à désirer, par manque de simplicité et précision.
64 (May 06, 2002)
So toll Shrek auf der Xbox auch aussieht, so wenig Substanz bietet das schnell monoton werdende Gameplay. Bereits ein flüchtiger Blick hinter die prächtigen Kulissen genügt, um gravierende spielerische und technische Mängel zu enttarnen. Allen voran die hakelige Steuerung und die unübersichtliche Kameraführung. Nach einiger Spielzeit fallen dann auch noch das unausgereifte Speichersystem und der eigentlich geringe Spielumfang negativ auf. Zwar lassen sich im erst später verfügbaren Rennmodus unter extremem Zeitdruck noch hilfreiche Cheats freispielen, aber hat man einmal alles gesehen, sinkt die sowieso schon laue Motivation fast auf null. Lasst Euch von der beeindruckenden Optik nicht blenden, auch wenn Jump`n`Runs auf der Xbox bisher noch Mangelware sind, und hebt Euer Geld lieber für spielerisch hochwertigere Titel auf.
XboxThe Age (May 09, 2002)
With little to say, Shrek has to explore a detailed world and perform good deeds for its citizens, so that he can push back an evil fog, created by the game's baddie. With the advantage of victimless cartoon violence, the demonstrative Shrek can kick, punch, throw, wallop, fart on and burp at any opposition. The action is smooth and fast, and the addition of a new cast of characters created by the legendary Todd McFarlane certainly makes it a worthwhile addition to any Shrek collection; although for the record, it must be said that this reviewer's brandnew Xbox, which has already crashed once and been taken in for repair, seems determined to show this game only in black and white. It will play all the other games perfectly and, unfortunately, it made it much harder to truly appreciate what should have been a very colourful and impressive game.
XboxIGN (Nov 19, 2001)
TDK's attempt to create a full fledged platformer comes off as clumsy, with controls that are much too complicated when married to the simplicity of the gameplay, and with a camera that works against you, rather than for you. The structure of the game quickly becomes repetitive, and more importantly, the individual goals of the game just aren't fun. Shrek may wow you with its beautiful visuals, but play around in his world too long and you'll find yourself longing for your TV and a copy of Shrek... the DVD.
XboxGameSpot (Nov 15, 2001)
The detail within the worlds will often amaze you and will, without a doubt, sell you on the graphical prowess of the Xbox. But these amazing visuals have come at a price--as a gameplay experience, Shrek is pretty unsubstantial. Only the youngest of players will find its gameplay compelling in the least, and even they, by now, have become accustomed to something more.
50 (Apr 17, 2002)
Malgré son aspect graphique tape à l'œil, Shrek sur Xbox ne convainc que très peu en raison de son gameplay sans finesse et de son côté trop répétitif. Même les plus grands fans de l'ogre se lasseront rapidement de ce titre. Une belle déception !
XboxGamePro (US) (Nov 15, 2001)
Shrek is a graphical achievement with gorgeously rendered interior and exterior textures, stunning real-time lighting, and awesome shadow effects. The sprawling, fairy-tale inspired worlds are fantastically designed and detailed, and by boasting emotionally expressive features and a ridiculous amount of polygons, Shrek himself is a visual marvel. The thing is, once you’ve taken your jaw off the floor, you’re stuck with a dull and frustrating game that’s too difficult for younger players and not engaging enough to hook older gamers.
XboxGameSpy (Dec 03, 2001)
In the end, Shrek disappoints on too many levels. Sure the graphics are fabulous, but the gameplay, sound effects, replay value, level design, and camera system are so poor that few people will find this game fun. It's titles like this that make me wary of any game sporting a license.
GameCubeGame industry News (GiN) (Jan 22, 2003)
There really is no reason for anyone to buy this game when Gamecube has the likes of Mario Sunshine and even Luigi's Mansion on it. Shrek is a very average platform game that admittedly features some humorous moments and cute little touches, but not enough to warrant paying top dollar for it. I'm going to offer Shrek a score of 2 GiN gems because it really did nothing for me and is a blatant attempt to cash in on a movie license.
GameCubeEntertainment Depot, The (Nov 29, 2002)
With several technical and design flaws that will irritate older and younger gamers, there really is no portion of the market that Shrek: Extra Large will appeal to. Only the most diehard fan will play long enough to enjoy the humor, but everyone else will stop long before they get a solid impression of how well it was brought into the game world. Everyone else will want to skip on ahead to greener pastures of Super Mario Sunshine and the like.
XboxGame Revolution (Dec, 2001)
So in the end, it's not the wizard Merlin who is Shrek's enemy, it's the curse of the movie license. A few lucky games have escaped the curse (probably through the use of sacrificial animals) like the mysteriously terrific Goldeneye and several of the solid Star Wars titles. Alas, poor Shrek was not so lucky.
GameCubeIGN (Nov 12, 2002)
Whether you're a Shrek fan or not, don't buy this game. It's awful. It's exceedingly poor, actually, and it is so in a gaming industry that now hardly ever releases products that fall below the average. That makes it a standout in crap execution. For that reason alone, it's interesting in the same way that rubbernecking around an exceptionally grotesque car crash might be. Shrek wouldn't want you to see him this way. If you have kids, don't rent this for them -- it might be contagious.
30 (Mar 05, 2003)
Shrek : Extra Large aura comme un air de déjà vu pour ceux qui auront eu l'occasion de s'essayer à la version Xbox. Le titre n'est absolument pas optimisé pour les capacités de la GameCube et le gameplay est un exemple type de ce qu'il ne faut pas faire. Voilà un jeu qui risque d'être très difficile à battre dans la catégorie des pires softs de la machine.
XboxGame Informer Magazine (Jan, 2002)
If there was ever a reason to have game producers taken out and publicly beaten, Shrek is it. Perhaps it would teach them to stop insulting our intelligence with gameplay that is so bad even a child can hate it. I mean come on, fart and burp jokes in one game? That’s just not right. I pity the fool that buys Shrek!
GameCubeGame Chronicles (Dec 15, 2002)
I try to find at least one nice thing to say about every game I review. In this case I can say we can all be thankful that this is a GameCube exclusive so owners of PS2 and Xbox systems can relax. GameCube owners need to steer very clear of this title. Don’t even risk a rental. It’s just not worth it.
XboxGaming Age (2002)
The fact that Shrek isn't a top-tier title does not come as a surprise, but with all the work that went into making it visually outstanding, taking the time to bring the gameplay up to standards would have really paid off. As it stands, the release of Shrek seems to have come only to coincide with the release of the movie's DVD.
XboxGame Informer Magazine (Jan, 2002)
The game looked poor at every stage in its development, so I guess it’s no surprise that TDK has handed gamers a world-class turd in the form of Shrek, the first (but probably not the last) substandard platformer released on the Xbox. Every system has to have them, so I guess it’s good for Microsoft to just get it out of the way on launch day. I’m trying to think of anything positive to say about this game, so I guess I’ll mention the nice textures. However, the Xbox is a platform that makes it very easy to have nice textures, so that’s kind of praising someone for being able to drive at 65 mph in their car.