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SimCity 3000

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Macintosh
63
3.8
Windows
84
3.8
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Description

As a mayor, it is your job to manage your city. It starts off empty, but will grow. You can zone parts of your city for residential, commercial & industry. In addition to zoning, you can build roads, parks, trains, water pipes, power plants and much much more. If you are successful, your city will grow and prosper. If you fail you will bancrupt the city and get thrown out of office.

Screenshots

SimCity 3000 Windows a close look at a small town
SimCity 3000 Windows A growing city, a growing headache.
SimCity 3000 Windows big city - normal zoom
SimCity 3000 Windows Starting a new city.

Alternate Titles

  • "模擬城市 3000" -- Chinese spelling (traditional)
  • "模拟城市3000" -- Chinese spelling (simplified)
  • "SimCity 3000 UK Edition" -- UK title
  • "SC3000" -- Informal abbreviation

Part of the Following Groups

User Reviews

It's SimCity 2000 with better graphics and some added features. Windows ZombieDepot (45)
Great intro, great gameplay, wonderfull design, Poor replayability Windows William Shawn McDonie (1152)
A great sequel to Simcity 2000. Windows Kevbo32 (49)
A very Blah sequel Windows Tony Maki (12)

The Press Says

Power Unlimited Windows Feb, 1999 9.5 out of 10 95
PC Gameplay (Benelux) Windows Mar, 1999 92 out of 100 92
CD-Action Windows Mar, 1999 8 out of 10 80
Adrenaline Vault, The (AVault) Windows Mar 12, 1999 4 Stars4 Stars4 Stars4 Stars4 Stars 80
FiringSquad Windows Feb 08, 1999 80 out of 100 80
Macworld Macintosh Jan, 2000 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Player (Germany) Windows Feb, 1999 80 out of 100 80
Jeuxvideo.com Windows Feb 18, 1999 14 out of 20 70
WomenGamers.com Windows Jun 11, 1999 7 out of 10 70
Spel för Alla Macintosh Dec, 1999 4 out of 10 40

Forums

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Trivia

When announced in 1997, Simcity 3000 was originally going to use a full 3D engine to allow players to explore their own cities right down to street level, using a first person perspective. However, technology issues forced the developers to scrap the engine and return to the classic isometric 2D style.

Related Web Sites

Contributed to by Brian Hirt (10020) and Corn Popper (69521)