Published by
Developed by
Released

Platforms
Genre
Perspective
Non-Sport
MobyRank MobyScore
Macintosh
...
2.8
Windows
85
3.7

Description

As a mayor, it is your job to manage your city. It starts off empty, but will grow. You can zone parts of your city for residential, commercial & industry. In addition to zoning, you can build roads, parks, trains, water pipes, power plants and much much more. If you are successful, your city will grow and prosper. If you fail you will bancrupt the city and get thrown out of office.

Alternate Titles

  • "模擬城市 3000" -- Chinese title (traditional)
  • "模拟城市3000" -- Chinese title (simplified)
  • "SimCity 3000 UK Edition" -- UK title
  • "SC3000" -- Informal abbreviation

Part of the Following Groups


Merchant Title Platform Price  
Amazon
SimCity 3000 Windows $0.99  
ebay.com
SimCity 3000    
Not an American user?

User Reviews

It's SimCity 2000 with better graphics and some added features. Windows ZombieDepot (45)
Great intro, great gameplay, wonderfull design, Poor replayability Windows William Shawn McDonie Bronze Star Contributing Member (1163)
A great sequel to Simcity 2000. Windows Kevbo32 (49)
A very Blah sequel Windows Tony Maki (12)
Good yet unsatisfying 3rd game of the series Windows Aki Zeta-5 (160)

The Press Says

Power Unlimited Windows Feb, 1999 9.5 out of 10 95
Gamezilla Windows Apr 19, 1999 95 out of 100 95
Svenska PC Gamer Windows Feb, 1999 92 out of 100 92
Resonance-Gaming Windows Mar 20, 2008 9 out of 10 90
IGN Windows Feb 22, 1999 9 out of 10 90
GameSpot Windows Feb 10, 1999 8.5 out of 10 85
Gaming Entertainment Monthly Windows Mar 17, 1999 82 out of 100 82
GameStar (Germany) Windows Feb, 1999 81 out of 100 81
Mac Gamer Macintosh 1999 80 out of 100 80
All Game Guide Windows 1999 4 Stars4 Stars4 Stars4 Stars4 Stars 80

Forums

There are currently no topics for this game.


Trivia

When announced in 1997, Simcity 3000 was originally going to use a full 3D engine to allow players to explore their own cities right down to street level, using a first person perspective. However, technology issues forced the developers to scrap the engine and return to the classic isometric 2D style.


This entry was contributed by Brian Hirt (9991) and Corn Popper (66164)
 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2009, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS