SimCity 3000

Published by
Developed by
Released
Platforms
Critic Score User Score
Macintosh
63
4.0
Windows
84
3.8
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Description

As a mayor, it is your job to manage your city. It starts off empty, but will grow. You can zone parts of your city for residential, commercial & industry. In addition to zoning, you can build roads, parks, trains, water pipes, power plants and much much more. If you are successful, your city will grow and prosper. If you fail you will bankrupt the city and get thrown out of office.

Screenshots

SimCity 3000 Windows UFO Attack!
SimCity 3000 Windows Developer title.
SimCity 3000 Windows A busy street in Moby City.
SimCity 3000 Windows a close look at a small town

Alternate Titles

  • "模擬城市 3000" -- Chinese spelling (traditional)
  • "模拟城市3000" -- Chinese spelling (simplified)
  • "SimCity 3000 UK Edition" -- UK title
  • "SC3000" -- Informal abbreviation

Part of the Following Groups

User Reviews

It's SimCity 2000 with better graphics and some added features. Windows ZombieDepot (45)
Great intro, great gameplay, wonderfull design, Poor replayability Windows William Shawn McDonie (1088)
A great sequel to Simcity 2000. Windows Kevbo32 (47)
A very Blah sequel Windows Tony Maki (12)

Critic Reviews

GameGenie Windows 1999 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Privat Computer PC Windows 1999 94 out of 100 94
Gameplay (Benelux) Windows Mar, 1999 92 out of 100 92
PC Joker Windows Feb, 1999 85 out of 100 85
GameSpot Windows Feb 10, 1999 8.5 out of 10 85
Gaming Entertainment Monthly Windows Mar 17, 1999 82 out of 100 82
Mac Gamer Macintosh 1999 80 out of 100 80
Adrenaline Vault, The (AVault) Windows Mar 12, 1999 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Freak Windows Feb, 1999 78 out of 100 78
Inside Mac Games (IMG) Macintosh Dec 09, 1999 7 out of 10 70

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Trivia

When announced in 1997, Simcity 3000 was originally going to use a full 3D engine to allow players to explore their own cities right down to street level, using a first person perspective. However, technology issues forced the developers to scrap the engine and return to the classic isometric 2D style.

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Contributed to by Brian Hirt (10002) and Corn Popper (69636)