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SimCity 3000

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Macintosh
63
...
Windows
84
3.8
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Description

As a mayor, it is your job to manage your city. It starts off empty, but will grow. You can zone parts of your city for residential, commercial & industry. In addition to zoning, you can build roads, parks, trains, water pipes, power plants and much much more. If you are successful, your city will grow and prosper. If you fail you will bankrupt the city and get thrown out of office.

Screenshots

SimCity 3000 Windows A busy street in Moby City.
SimCity 3000 Windows a close look at a small town
SimCity 3000 Windows UFO Attack!
SimCity 3000 Windows Developer title.

Alternate Titles

  • "模擬城市 3000" -- Chinese spelling (traditional)
  • "模拟城市3000" -- Chinese spelling (simplified)
  • "SimCity 3000 UK Edition" -- UK title
  • "SC3000" -- Informal abbreviation

Part of the Following Groups

User Reviews

It's SimCity 2000 with better graphics and some added features. Windows ZombieDepot (45)
Great intro, great gameplay, wonderfull design, Poor replayability Windows William Shawn McDonie (1092)
A great sequel to Simcity 2000. Windows Kevbo32 (47)
A very Blah sequel Windows Tony Maki (12)

The Press Says

Gamezilla Windows Apr 19, 1999 95 out of 100 95
Privat Computer PC Windows 1999 94 out of 100 94
FiringSquad Windows Feb 08, 1999 80 out of 100 80
Mac Gamer Macintosh 1999 80 out of 100 80
Computer Gaming World (CGW) Windows May, 1999 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Game Revolution Windows Feb 01, 1999 B 75
WomenGamers.com Windows Jun 11, 1999 7 out of 10 70
Inside Mac Games (IMG) Macintosh Dec 09, 1999 7 out of 10 70
All Game Guide Macintosh 2000 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Spel för Alla Macintosh Dec, 1999 4 out of 10 40

Forums

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Trivia

When announced in 1997, Simcity 3000 was originally going to use a full 3D engine to allow players to explore their own cities right down to street level, using a first person perspective. However, technology issues forced the developers to scrap the engine and return to the classic isometric 2D style.

Related Web Sites

Contributed to by Brian Hirt (10014) and Corn Popper (69753)