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This The Sims 2 version is a life simulator for console platforms allowing players to create incredibly deep characters with unique looks, clothes, aspirations, and personalities before taking them through all the intricacies of life. From taking out the trash to building a romance, the Sims 2 is the ideal alternate life.

At its core this version is a reinvention of the PC game of the same name that adds many new features including direct control of your character, a new food creation system, a custom story mode, a new social mode, and extensive character creation options while integrating a number of the new PC elements including wants and fears, more in depth autonomous character behaviors and more.


The Sims 2 PlayStation 2 Loading Screen
The Sims 2 PlayStation 2 Sims 2 features a recipe book
The Sims 2 PlayStation 2 Trying to reach sofa
The Sims 2 PlayStation 2 My guests have strange habit to drop trash on the floor

Promo Images

The Sims 2 Screenshot
The Sims 2 Screenshot
The Sims 2 Screenshot
The Sims 2 Screenshot

Alternate Titles

  • "模拟人生2" -- Chinese spelling (simplified)
  • "Les Sims 2" -- French title
  • "Die Sims 2" -- German title
  • "De Sims 2" -- Dutch title

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Critic Reviews

GamePro (US) PlayStation 2 Oct 24, 2005 4.5 out of 5 90
Game Informer Magazine PlayStation 2 Nov, 2005 7.75 out of 10 78
Worth Playing GameCube Dec 04, 2005 7.8 out of 10 78
Game Freaks 365 PlayStation 2 Nov 07, 2005 7.3 out of 10 73 GameCube Nov 23, 2005 7 out of 10 70
GameSpy GameCube Nov 16, 2005 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
GameSpot PlayStation 2 Oct 27, 2005 6.5 out of 10 65
Gamekult GameCube Dec 08, 2005 6 out of 10 60
FOK!games PlayStation 2 Dec 05, 2005 58 out of 100 58 (UK) PlayStation 2 Nov 17, 2005 5 out of 10 50


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If your Sim uses the metal detector in the yard, he can find games made by EA games that were a flop. You can find Goldeneye: Rogue Agent and Urbz: Sims in the City, both commercial flops. If he finds them, your Sim will throw them on the ground and stomp on them, showing how terrible the designers thought the games were.

Contributed to by Alex_No_Really (267)