Will Wright
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Will Wright (born 1960) is a video game designer best known for his simulation games. Despite the tragic death of his father when he was young, he managed to motivate himself to make games. His first work, Raid on Bungeling Bay, published by Brøderbund for the Commodore 64, was a helicopter action game. He also worked on an unreleased game called Probots for the Commodore, which he would like to remake if he could find a copy of it (he lost all of them). Raid on Bungeling Bay gave him the idea for SimCity, when he was having more fun building the levels than flying around in them. This led him and Jeff Braun to found Maxis, one of the most successful development studios in the history of gaming.
At Maxis, a wide range of Sim games were created, and as a designer Wright was responsible for such games as SimEarth (1990), SimAnt (1991) and SimCopter (1996). Most of his games offer an environment as an open-ended toy box to the players, rather than forcing them to pursue linear goals.
He took the success even further with the release of The Sims in 2000, where players could manage everyday life and customize every aspect. With a sequel and many expansion packs and spin-offs, it became the most successful and profitable franchise in the history of gaming. Wright was much less involved in creating the sequel and the third game.
Following the cooperation with Electronic Arts since the release of The Sims in 2000, Maxis was eventually acquired and the franchise was given its own Sims division at the company. The next project where he was responsible for the vision and lead design was Spore, covering evolution from organisms to races that can colonize space. As with his all his games, players have complete freedom to create and customize the experience.
On 8th April 2009 it was announced that Wright has left Electronic Arts. He founded the entertainment think tank Stupid Fun Club and EA made an equity investment of 50% in the company, along with the right to develop game concepts that spring from Stupid Fun Club projects.
Will Wright has been given a Lifetime Achievement Award at the Game Developers Choice Awards in 2002 and was inducted in the Academy of Interactive Arts and Sciences' Hall of Fame. In 2007 he was also the first game designer to be awarded fellowship by the British Academy of Film and Television Arts.
Credited on 102 games
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Psychonauts 2 (2021 on Windows) | Special Thanks |
RAD (2019 on Windows) | Double Fine would like to thank |
Full Throttle: Remastered (2017 on Windows) | Double Fine would like to thank |
Psychonauts in the Rhombus of Ruin (2017 on PlayStation 4) | Double Fine would like to thank |
Day of the Tentacle: Remastered (2016 on Windows) | Double Fine would like to thank |
The Sims 2: Ultimate Collection (2014 on Windows) | Very Special Thanks to |
Broken Age (2014 on Windows) | Special Thanks |
Doki-Doki Universe (2013 on PlayStation 4) | Warm thanks to |
SimCity (2013 on Windows) | A very special thanks |
The Cave (2013 on Windows) | Special Thanks |
Middle Manager of Justice (2012 on iPad) | Double Fine Would Like To Thank |
Costume Quest (2011 on Windows) | Special Thanks |
Sesame Street: Once Upon a Monster (2011 on Xbox 360) | Special Thanks |
Iron Brigade (2011 on Xbox 360) | Special Thanks |
Darkspore (2011 on Windows) | Special Thanks |
Cities in Motion (2011 on Windows) | Special Thanks |
Stacking (2011 on PlayStation 3) | Special Thanks |
Brütal Legend (2009 on Xbox 360) | Special Thanks |
Cities XL (2009 on Windows) | Special Thanks to |
Spore: Galactic Adventures (2009 on Windows) | Spore Vision & Chief Designer |
[ full credits ]
Frequent Collaborators
- 46 games with Darryl Jenkins
- 46 games with Robert Kauker
- 40 games with Russell Medeiros
- 39 games with David Steele
- 39 games with David Koerner
- 38 games with Josh Riemersma
- 35 games with Nadine Monschau
- 35 games with Jason Collins
- 34 games with Mark S. Johnson
- 33 games with Brian Deppiesse
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