Raid on Bungeling Bay
Description official descriptions
Raid on Bungeling Bay has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship.
Credits (Commodore 64 version)
Raid on Bungeling Bay, like its Brøderbund predecessors Choplifter and Lode Runner, features the militaristic denizens of the Bungeling Empire as the primary antagonists and hence, though not part of the same series, they can all be considered to occur in the same "game world".
On February 28, 1987, Raid on Bungeling Bay was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
Developing Raid on Bungeling Bay — his first designed game — inspired Will Wright to create SimCity. He was having more fun building the levels than destroying them in the game, and decided to make a game based on building cities because of it.
Raid on Bungeling Bay was marketed by Broderbund as part of its "Action Series."
- Computer Gaming World Magazine
- November 1996 (15th Anniversary Issue) - #24 overall among the “150 Best Games of All Time”* Zzap!
- May 1985 (Issue 1) - #34 'It's the Zzap! 64 Top 64!'
Information also contributed by PCGamer77, Pseudo_Intellectual, and Xoleras
- MobyGames ID: 11506
Know about this game? Add your expertise to help preserve this entry in video game history!
Contributors to this Entry
Game added by Zack Green.
MSX added by Martin Smith.
Additional contributors: Alaka, FatherJack, click here to win an iPhone9SSSS.
Last modified February 22nd, 2023.