Description
A fighting game to end all fighting games. A sequel to
Soul Blade, Soul Calibur takes place in a time inspired by a mixture of 16th-century ancient China and oriental medieval fantasies and legends.
All characters have weapons and distinct fighting styles with over 100 individual moves per character. In addition to high, mid, and low attacks, characters can hold/throw, block, and perform special attacks -- one or more of which is deemed "un-blockable" and must be avoided by ducking, jumping, or rotating around your attacker.
In addition to several locales in which to fight and alternate models/costumes per character, the Dreamcast conversion of Soul Calibur contains many additional features over the arcade coin-op, including hidden characters and locales, a campaign mode, and tournament mode. There is also a "museum" where you can view character profiles and view motion-captured martial arts demonstrations.
Alternate Titles
- "灵魂能力" -- Chinese Title (Simplified)
Part of the Following Group
User Reviews
The Press Says
| Armchair Empire, The |
Dreamcast |
Sep 01, 2000 |
10 out of 10 |
100 |
| Gaming Target |
Dreamcast |
Aug 13, 2001 |
10 out of 10 |
100 |
| Meristation |
Dreamcast |
Oct 25, 1999 |
10 out of 10 |
100 |
| GamePro |
Dreamcast |
Nov 24, 2000 |
5 out of 5 |
100 |
| HappyPuppy |
Dreamcast |
Aug 13, 1999 |
9 out of 10 |
90 |
| TotalVideoGames (TVG) |
Dreamcast |
Aug 13, 2001 |
9 out of 10 |
90 |
| Digital Chumps |
Xbox 360 |
Jul 25, 2008 |
9 out of 10 |
90 |
| ZTGameDomain |
Xbox 360 |
Jul, 2008 |
8.9 out of 10 |
89 |
| TeamXbox |
Xbox 360 |
Jul 02, 2008 |
8.5 out of 10 |
85 |
| GameCola.net |
Dreamcast |
Jul, 2008 |
8.4 out of 10 |
84 |
Forums
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Trivia
Soul Calibur was voted #74 in the Top 100 Games of All Time poll published by Game Informer Magazine (Issue 100, August 2001).