Description
A fighting game to end all fighting games. A sequel to
Soul Blade, Soul Calibur takes place in a time inspired by a mixture of 16th-century ancient China and oriental medieval fantasies and legends.
All characters have weapons and distinct fighting styles with over 100 individual moves per character. In addition to high, mid, and low attacks, characters can hold/throw, block, and perform special attacks -- one or more of which is deemed "un-blockable" and must be avoided by ducking, jumping, or rotating around your attacker.
In addition to several locales in which to fight and alternate models/costumes per character, the Dreamcast conversion of Soul Calibur contains many additional features over the arcade coin-op, including hidden characters and locales, a campaign mode, and tournament mode. There is also a "museum" where you can view character profiles and view motion-captured martial arts demonstrations.
Alternate Titles
- "灵魂能力" -- Chinese spelling (simplified)
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Trivia
Reception
The Dreamcast version of the game was the 2nd game in history to be given a 40/40 score by the respected game magazine Famitsu.
Version differences
In the Korean version of the game, Mitsurugi was replaced by a Caucasian swordsman named Arthur, because the image of the samurai is not very popular with Koreans.
Awards
- EGM
- February 2006 (Issue #200) - #22 in the "Greatest Games of Their Time" list
- Game Informer
- August 2001 (Issue #100) - #74 in the "Top 100 Games of All Time" poll
- GameSpy
- 1999 – Console Game of the Year
Information also contributed by
Big John WV and
CaptainCanuck