Solomon's Key for the NES was released in Japan on this day in 1986.

Still Life

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Two separate murder cases, in two separate lifetimes -- so alike .. so similar in the smallest of details that one could believe they were performed by the same person. Impossible! One of the crimes took place 75 years ago, while the other just happened! Is someone copying an old serial killer .. or is it remotely possible that the same murderer is still alive and committing more crimes?

Victoria McPherson is an FBI agent investigator based in Chicago. While visiting her father and talking about their family, they discuss her grandfather, former P.I. Gustav McPherson (from Post Mortem). Finding Gus' diary in an old attic trunk, she picks it up and begins to read ...

In this point and click mystery adventure, you'll play both Victoria in modern Chicago as well as her grandfather, Gus, in Prague in the 1920s. Meet and talk with over 20 characters, explore Chicago and Prague and solve puzzles while investigating in two time periods.


Still Life Windows The robot looks like a small crab.
Still Life Windows This slider puzzle is a bit different
Still Life Windows The fountain in the art gallery is beautiful.
Still Life Windows Gus' inventory

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User Reviews

Good story, OK game. Xbox Parf (7195)
A great horror/drama!! Windows Twilightseer (252)
Nice adventure/horror game... but leaves many things unsolved Windows Christian Munive (6)
Good but not great Windows piltdown_man (68899)

The Press Says

PGNx Media Xbox Jul 01, 2005 8.5 out of 10 85
Adventure Corner Windows May 31, 2005 85 out of 100 85
Adventure Europe Xbox Apr 21, 2005 83 out of 100 83
PC Games (Germany) Windows Jun 14, 2005 80 out of 100 80
Game Captain Windows May 19, 2005 79 out of 100 79
TalkXbox Xbox Aug 01, 2005 78 out of 100 78
GameZone Windows Apr 27, 2005 7.6 out of 10 76
GameZone Xbox Jun 15, 2005 7.5 out of 10 75
Worth Playing Xbox Jul 10, 2005 7.5 out of 10 75 Windows Apr 12, 2005 15 out of 20 75


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According to one of the ex-developers a considerable part of the game has been cut due to financial troubles during the development, which explains the rather abrupt ending. A quote from AdventureGamers forum (warning, may contain mild spoilers):

"There was the entire part in LA 1954 and 2005 and Chicago 1932 and 2005. We played Gus again but in Chicago of the 30s; Gus chasing Mark. This part would introduce LA 54. The LA 54 part would explain the link between the murderers. Look closely at the painting “The Pupil”. In the original script, there were two endings. It was more of a choice really. The player could choose between arresting the killer or putting a clip into him. Now that’s closure. The player decided the fate of the killer. I really liked that idea simply because I thought it could be fun to empower the player with how he or she wanted Vic to end her story."

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Contributed to by Jeanne (75624)