DescriptionSummer Games allows up to eight players to compete in a series of summer themed Olympic events. The gameplay is similar to the other entries in Epyx "games" series. Each player can choose a country to represent, and then takes turns competing in various events to see who will win the gold medal! The game allows you to compete in all of the events sequentially, choose a few events, choose just one event, or practice an event. The events available vary slightly depending on the platform, and may include:
- Pole vault
- Platform diving
- 4x400 meter relay
- 100 meter dash
- Freestyle swimming
- Skeet shooting
- 100 meter freestyle
- "Summer Games HD" -- iPad title
- "Jogos Olímpicos" -- Brazilian Title
Part of the Following Groups
|Good game, but loses in comparison with C64 version.||SEGA Master System||Gustavo Henrique dos Santos (113)|
|TeleMatch||Commodore 64||Aug, 1984||1 out of 6||100|
|Your Commodore||Commodore 64||Jan, 1985||100|
|VideoGame||SEGA Master System||Jun, 1991||80|
|Info||Commodore 64||Sep, 1984||80|
|Player One||SEGA Master System||Sep, 1991||72 out of 100||72|
|Power Play||Atari 2600||Dec, 1987||6.5 out of 10||65|
|VideoGame||SEGA Master System||Jan, 1992||6 out of 10||60|
|Popular Computing Weekly||Commodore 64||Sep 27, 1984||60|
|Mean Machines||SEGA Master System||Oct, 1990||41 out of 100||41|
|Power Play||SEGA Master System||Oct, 1990||40 out of 100||40|
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MemoryThe Atari 2600 version of "Summer Games," released in the later years of Atari's dominance in the Home Video Game market, was one of a handful of games that used 16K of memory! The Atari 2600 had been designed to only run cartridges of 2K and 4K in size. Games that were written to exceed that 4K memory limitation required the "bank swapping" technique in order to access 8K, 12K, and even 16K game cartridges.
Memory was still expensive in the 1980's, yet the public wanted more and more advanced games, especially since it had been several years now since the release of the many popular 8-bit home computer systems that had been flooding the market and reducing in cost. And with the Nintendo Entertainment System having just been released, the Atari 2600 was beginning to look very dated. In order to satisfy the public’s craving for games requiring increasing amounts of memory, creating a bigger game for the Atari 2600 was the only way to do it.
In order to handle the expansiveness of their games, Epyx released all three of their Olympic-based games with multiple ROM chips equaling the necessary 16K. Using bank-swapping, the various ROM chips could be accessed and swapped as needed. And all of it was embedded within a standard-sized Atari 2600 Cartridge!
PortsAs with the sequel, conversions for Spectrum, Amstrad CPC, ST and Amiga were later made, but only for compilations Gold, Silver, Bronze and Mega Sports.
- Happy Computer
- Issue 04/1985 - Best Game in 1984 (Readers' Vote) (Commodore 64, Apple II and Atari 8-bit versions)
- May 1985 (Issue 1) - #18 'It's the Zzap! 64 Top 64!'