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Description

Like Stardust, in this Asteroids clone you control your Panther PX-2 ship through successive waves of asteroids and other enemies, which are drawn using ray-tracing techniques.

The game features both overhead and 3D sections. In the overhead part, you must eliminate enemy ships and asteroids across several zones in each world. The 3D sections consist of underwater tunnels that link one world to another and they are each defended by a guardian you must defeat.

Screenshots

Super Stardust Amiga Start game, options & password entering are located on the same screen.
Super Stardust Amiga The little (G) is a pickup. Get them for additional points and powerups.
Super Stardust Amiga Title screen
Super Stardust Amiga These star shaped enemies attack in a circular formation around you.

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Alternate Titles

  • "Super Stardust '96" -- In-game DOS title

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User Reviews

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Critic Reviews

Amiga Computing Amiga Dec, 1994 87 out of 100 87
Amiga Bladet Amiga Dec 09, 1994 86 out of 100 86
Pelit Amiga Aug, 1994 85 out of 100 85
Amiga Joker Amiga Jan, 1995 79 out of 100 79
Amiga Games Amiga Dec, 1994 72 out of 100 72
Gameplay (Benelux) DOS Jun, 1996 68 out of 100 68
Play Time Amiga Jan, 1995 65 out of 100 65
Electric Playground DOS Sep 19, 1996 5 out of 10 50
Power Play DOS Apr, 1996 48 out of 100 48
PC Player (Germany) DOS Apr, 1996 1 Stars1 Stars1 Stars1 Stars1 Stars 20

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Trivia

Amiga reviews

The British magazine Amiga Power was famous for insisting on only reviewing finished games, so when they beat rivals such as Amiga Action to the review by several months, some were surprised. A clue came from the four subheadings used within the review - 'FINISHED', 'SIXTY', 'PERCENT' and 'ONLY' coupled with the verdict "I sailed through 60% of the game" (with no mention of the remainder), as if reviewer Jonathan Nash was staging his own protest.

As it turned out Amiga Power had indeed reviewed an unfinished game, which is now known to have been rare but not totally unheard-of. Incidentally, their sister magazine Amiga Format reviewed it the same month - reviewer Stephen Bradley noted that "our friends at Amiga Power think Super Stardust is rather smart, though perhaps a tad easy over the first three levels. I feel inadequate. I'm having trouble on the second level" so perhaps he simply didn't notice the game wasn't finished. When Amiga Action reviewed it two months later, their subheadings pointedly read simply 'FINISHED' and 'VERSION'.

Awards

  • Amiga Joker
    • Issue 02/1996 – #2 Best Action Game in 1995 (Readers' Vote)

Contributed to by Zamppa (87) and Martin Smith (62866)