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Like Stardust, in this Asteroids clone you control your Panther PX-2 ship through successive waves of asteroids and other enemies, which are drawn using ray-tracing techniques.

The game features both overhead and 3D sections. In the overhead part, you must eliminate enemy ships and asteroids across several zones in each world. The 3D sections consist of underwater tunnels that link one world to another and they are each defended by a guardian you must defeat.


Super Stardust Amiga Oh no, they killed me. Luckily you get up to 5 lives plus continues.
Super Stardust Amiga Title screen
Super Stardust Amiga Like Asteroids, larges stones are shot into smaller pieces.
Super Stardust Amiga Shoot the stones for bonus pickups.

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Alternate Titles

  • "Super Stardust '96" -- In-game DOS title

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User Reviews

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Critic Reviews

Pelit DOS Apr, 1996 92 out of 100 92
CU Amiga Amiga Nov, 1994 91 out of 100 91
CU Amiga Amiga CD32 Feb, 1995 90 out of 100 90
Pelit Amiga Aug, 1994 85 out of 100 85
Coming Soon Magazine DOS Jun 14, 1996 82 out of 100 82
Amiga Joker Amiga Jan, 1995 79 out of 100 79
Joystick (French) DOS Jul, 1995 75 out of 100 75
PC Joker DOS Mar, 1996 68 out of 100 68
Play Time Amiga Jan, 1995 65 out of 100 65
PC Games (Germany) DOS May, 1996 64 out of 100 64


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Amiga reviews

The British magazine Amiga Power was famous for insisting on only reviewing finished games, so when they beat rivals such as Amiga Action to the review by several months, some were surprised. A clue came from the four subheadings used within the review - 'FINISHED', 'SIXTY', 'PERCENT' and 'ONLY' coupled with the verdict "I sailed through 60% of the game" (with no mention of the remainder), as if reviewer Jonathan Nash was staging his own protest.

As it turned out Amiga Power had indeed reviewed an unfinished game, which is now known to have been rare but not totally unheard-of. Incidentally, their sister magazine Amiga Format reviewed it the same month - reviewer Stephen Bradley noted that "our friends at Amiga Power think Super Stardust is rather smart, though perhaps a tad easy over the first three levels. I feel inadequate. I'm having trouble on the second level" so perhaps he simply didn't notice the game wasn't finished. When Amiga Action reviewed it two months later, their subheadings pointedly read simply 'FINISHED' and 'VERSION'.


  • Amiga Joker
    • Issue 02/1996 – #2 Best Action Game in 1995 (Readers' Vote)

Contributed to by Zamppa (87) and Martin Smith (62902)