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Description

Like Stardust, in this Asteroids clone you control your Panther PX-2 ship through successive waves of asteroids and other enemies, which are drawn using ray-tracing techniques.

The game features both overhead and 3D sections. In the overhead part, you must eliminate enemy ships and asteroids across several zones in each world. The 3D sections consist of underwater tunnels that link one world to another and they are each defended by a guardian you must defeat.

Screenshots

Super Stardust Amiga Who's gonna win, you or the boss?
Super Stardust Amiga Enemy vessel approaching from behind!
Super Stardust DOS First stage
Super Stardust Amiga The first tunnel sequence is about to start.

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Alternate Titles

  • "Super Stardust '96" -- In-game DOS title

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User Reviews

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Critic Reviews

Amiga Bladet Amiga Dec 09, 1994 86 out of 100 86
Amiga Joker Amiga CD32 Dec, 1994 83 out of 100 83
Computer Games Magazine DOS 1996 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Action DOS Apr, 1996 79 out of 100 79
Score Amiga Dec, 1994 78 out of 100 78
Joystick (French) DOS Jul, 1995 75 out of 100 75
Amiga Games Amiga Dec, 1994 72 out of 100 72
PC Joker DOS Mar, 1996 68 out of 100 68
Gameplay (Benelux) DOS Jun, 1996 68 out of 100 68
Power Play DOS Apr, 1996 48 out of 100 48

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Trivia

Amiga reviews

The British magazine Amiga Power was famous for insisting on only reviewing finished games, so when they beat rivals such as Amiga Action to the review by several months, some were surprised. A clue came from the four subheadings used within the review - 'FINISHED', 'SIXTY', 'PERCENT' and 'ONLY' coupled with the verdict "I sailed through 60% of the game" (with no mention of the remainder), as if reviewer Jonathan Nash was staging his own protest.

As it turned out Amiga Power had indeed reviewed an unfinished game, which is now known to have been rare but not totally unheard-of. Incidentally, their sister magazine Amiga Format reviewed it the same month - reviewer Stephen Bradley noted that "our friends at Amiga Power think Super Stardust is rather smart, though perhaps a tad easy over the first three levels. I feel inadequate. I'm having trouble on the second level" so perhaps he simply didn't notice the game wasn't finished. When Amiga Action reviewed it two months later, their subheadings pointedly read simply 'FINISHED' and 'VERSION'.

Awards

  • Amiga Joker
    • Issue 02/1996 – #2 Best Action Game in 1995 (Readers' Vote)

Contributed to by Zamppa (102) and Martin Smith (66808)