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A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargeable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy.


Thexder MSX Another confusing maze...
Thexder Apple II Title screen
Thexder Apple IIgs It's tight in the corridors
Thexder Amiga Shoot those things for extra energy

Alternate Titles

  • "Teguzā" -- Japanses title
  • "テグザー" -- Japanese spelling

Part of the Following Group

User Reviews

An instant classic, Thexder provided fast, continuous, and very challenging gameplay. DOS Ayodeji Oshinnaiye (3)
A very good action game, but difficult as hell Amiga *Katakis* (37850)
The first true Arcade game on the PC DOS Tony Van (2688)
An Addictive Fighting Mech Platformer DOS Toadstool (50)
Hard. And that's all I have to say about that. DOS Chris Martin (1097)
One of the most wonderful games of the last decade. DOS Tomer Gabel (4365)
Are you a Robotech fan? Then play this game! DOS austin quinn (1)

The Press Says

Happy Computer DOS Dec, 1987 82 out of 100 82
The Games Machine (UK) Amiga Jun, 1988 74 out of 100 74
ASM (Aktueller Software Markt) DOS Dec, 1987 7.6 out of 12 63
ACE (Advanced Computer Entertainment) Amiga Jul, 1988 618 out of 1000 62
ST/Amiga Format Amiga Jul, 1988 61 out of 100 61
Video Game Den NES Jan 07, 2013 3 Stars3 Stars3 Stars3 Stars3 Stars 60
CU Amiga Amiga Jun, 1988 3 out of 10 30
All Game Guide DOS 1998 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars 30


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Like all Game Arts games republished by Sierra, Thexder uses 640x200 graphics in EGA to its advantage by simulating 64 colors via dithering.


The title theme for the game was Beethoven's Moonlight Sonata.


Because this game used a tile-based playfield, it ran very smoothly, even on low-powered machines. Only the tiles that changed needed to be redrawn, resulting in scrolling that was quick, even for a 4.77MHz machine.

Tandy 1000

Thexder was one of the few games that really excelled on a Tandy 1000. The game ran at 320x200 16 colors. (the Tandy wasn't quite as flexible as an EGA) and in this video mode it seemed to look cleaner and more vibrant. Also the music sounded great on the TI sound chip in the Tandy.

Information also contributed by John Hood and Tony Van
Contributed to by Trixter (8731), Kabushi (130209), Martin Smith (63052), Terok Nor (19339), Servo (55779) and Игги Друге (44537)