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True Crime: Streets of LA

MobyRank MobyScore
GameCube
78
3.1
Macintosh
63
5.0
Xbox
81
3.2
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Description

Nick Kang is a young Chinese-American detective who has been suspended from the Los Angeles Police Department due to his extreme methods of policing and his ability to cause massive amounts of damage to property. However, Wanda Parks, the Chief of the E.O.D (Elite Operations Division), requires Nick's assistance in a case that involves attacks on various venues in the Chinatown district. At first Nick is reluctant to help, preferring the vigilante life and focusing on avenging his father's death. However, he eventually agrees to conduct the investigation, on one condition: he must do it his way.

True Crime: Streets of LA is a free-roaming driving and action game similar in concept to Grand Theft Auto III. The game's structure is mission-based; most of the missions are dictated by the story and initiate following a cutscene that advances it. Failing a mission still allows the player to continue playing through the chapter and undertake subsequent missions; in some cases this will lead to branching paths and optional missions. However, in order to complete the whole chapter the player must eventually succeed in all the main missions.

Nick can hijack any car on the street (usually with little to no repercussions) and freely drive through the 240 square miles of Los Angeles. Nick is capable of firing his weapon when driving; in an open top vehicle, it is possible to aim anywhere. The player can also opt for exploring the city on foot. Nick will be frequently contacted by other police officers and informed about various street crimes. He can then fight perpetrators, arrest them, knock them unconscious, or kill them to deal with these crimes.

The gameplay during the missions is separated into third-person shooting, fighting, and (more rarely) stealth sequences. All of these usually take place in relatively small, restricted environments. The shooting sequences involve Nick dealing with waves of enemies that appear in different places. Nick must react quickly, moving, crouching, or diving (with a "bullet time" effect) to avoid enemy attacks. A limited amount of painkillers can be found in such stages.

During the fighting sequences, Nick utilizes his martial arts techniques to defeat enemies in hand-to-hand combat. Nick can punch, kick, grapple and throw enemies. The player can execute combos by pressing various combinations of buttons consecutively. It is also possible to pick up primitive melee weapons lying around, or take them from enemies. Both shooting and fighting stages have destructible environments.

Stealth missions typically involve Nick traversing a hostile area without attracting the enemies' attention; the mission is failed if an enemy hasn't been dealt with silently, or shortly after he has discovered Nick. The player has the option of killing enemies or knocking them down; the latter awards the protagonist "good cop" points. Conversely, "bad cop" points are given to Nick for killing innocents or surrendered criminals. Depending on Nick's rating in these categories, the storyline branches during later chapters, leading to different endings.

Screenshots

True Crime: Streets of LA Xbox Main Menu
True Crime: Streets of LA Xbox Some missions will require stealth and "ninja style" as Nick would put it.
True Crime: Streets of LA Windows Poor Nick gets gang-banged by a pack of strippers. Guess he should have tipped more.
True Crime: Streets of LA Xbox Yikes, there goes the fence.

Alternate Titles

  • "真实犯罪:洛城街头" -- Chinese spelling (simplified)

Part of the Following Groups

User Reviews

Korny Kang Kung-fu! Windows Oleg Roschin (164965)
There are good clones and there are bad clones Windows SifouNaS (1317)
I didn't even know you could top Vice City! PlayStation 2 EboMike (3009)
The GTA and Brandon Lee's fame is blended in solid action about fight of Chinese-like officer with mafia, demons, and "red threat". Windows POMAH (31330)
"Nick Kang In Pursuit Of Another Dumb-Ass Criminal" Xbox Classic Nigel (150)
GTA with more balls! Xbox Jason Hamilon (3)

The Press Says

GameZone GameCube Nov 22, 2003 9.5 out of 10 95
4Players.de GameCube Dec 05, 2003 81 out of 100 81
GameSpy Xbox Nov 14, 2003 4 Stars4 Stars4 Stars4 Stars4 Stars 80
X-Power Xbox Nov 19, 2003 8 out of 10 80
Nintendo Difference GameCube Nov 28, 2003 16 out of 20 80
GameZone Windows Jun 10, 2004 8 out of 10 80
Jeuxvideo.com GameCube Nov 24, 2003 15 out of 20 75
JeuxActu PlayStation 2 Nov 22, 2003 14 out of 20 70
Jeuxvideo.com Windows May 27, 2004 13 out of 20 65
Macworld Macintosh May 13, 2005 3 Stars3 Stars3 Stars3 Stars3 Stars 60

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Trivia

Although the PC version features bonus soundtracks, higher resolution graphics, PC exclusive unlockables and online multiplayer, the team responsible for the port never took the effort to support gamepads. Yes, your heard that right: a console port that doesn't support any gamepads, released in the 21st century.

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Contributed to by Corn Popper (69521), Riamus (8121) and JPaterson (9161)