Shockman (TurboGrafx-16)

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In the sequel to Kaizou Choujin Shubibinman once again the player takes the role of either cyborg Tasuke or Kyapiko (renamed Arnold and Sonya for their US debut) to face an alien threat to the world.

Both cyborgs have traded their energy blades for ranged attacks, which change the pacing of the game a bit but nevertheless remains an action-oriented side-scrolling platformer in which your objective is to clear the stage of all enemies and bosses, while picking up any power-ups that can aid you in your quest. The game makes a linear progression from stage to stage, losing the world map from the original as well as the upgrade buying between levels (since "Doc" the inventor of both cyborgs and provider of upgrades has been abducted by the aliens), although new shooter stages have been included to spice things up.


Shockman TurboGrafx-16 Attacking large, squid-like enemies with a charged shot
Shockman TurboGrafx-16 Intro stage
Shockman TurboGrafx-16 Robots attack
Shockman TurboGrafx-16 The first boss

Alternate Titles

  • "改造町人シュビビンマン2" -- Japanese spelling
  • "Kaizou Choujin Schbibinman 2" -- Japanese title

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Critic Reviews

Electronic Gaming Monthly (EGM) Jan, 1993 5.5 out of 10 55
The Video Game Critic Apr 14, 2009 D- 16


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Zovni (9321) added Shockman (TurboGrafx-16) on Jun 04, 2007
Other platforms contributed by Michael Cassidy (15173) and Zovni (9321)