is a 3rd-person stealth shooter set during World War II and inspired by the real life secret agent Violette Szabo. The player assumes the role of the fictional secret agent Violette Summers. While she is in a coma at a military hospital, recovering from injury, the player plays through the memories of her former missions behind German enemy lines.
Gameplay is centered around stealth and heavy use of dynamic lighting. At several places in the game, the player must exploit the shadows of moving objects to remain unseen. When hidden, she is surrounded by a purple aura that fades when she moves into the light or is spotted by an enemy. A special variant of bullet-time, called Morphine Mode, is explained as such that the real Violette is administered a dose of morphine by a nurse during those moments. Many different types of stealth kills can be performed, based on the weapons Violette is currently wielding. There are collectibles hidden throughout the levels that give experience points upon discovery, which can be used to boost player abilities.
Since the game takes place in a fantasy world of memories, the atmosphere and art style is purposefully contrasted and moody.
Certain releases include bonus disc which contains game trailers, wallpapers, and comic.
- "Sabotage" -- Working title
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The game was originally titled Sabotage
and has a long history with publishers. Originally it was signed with dtp entertainment AG
and meant to be released in the fall of 2006. The release date slipped, and in August 2007 it became known that Gamecock Media Group
had signed the publishing rights outside Germany, also announcing that the game would not be released sooner than the fall of 2008. In February 2008 the name was changed to Velvet Assassin
and by October 2008 Gamecock was acquired by SouthPeak Interactive Corporation
, who became the final company to handle the title. In the end, it also appears that dtp entertainment AG was no longer involved with the publishing in Germany.
Four development companies that released WWII-themed games in 2009, closed their doors in the second half of 2009 in a 4 months window:
This entry was contributed by aries (57)
and Kabushi (105892)