Vinyl Goddess from Mars

aka: Jill of the Jungle II, Vinyl Bogini z Marsa
Moby ID: 1381

Description official description

In the year 200 billion a small ship races across the galaxy taking The Vinyl Goddess From Mars to the esteemed intergalactic B Movie convention. In mid transit, a meteor shower strikes without warning and the ship is engulfed in a sea of rocks and debris. Badly damaged by the cosmic storm, the ship careens off course. Desperately, The Vinyl Goddess twists knobs and pulls levers to regain control. The best that she can hope for is to eject and let the ship crash land on the strange planet below. It's up to you to help the lovely goddess find and repair her ship and collect all of her belongings before it's to late to reach the convention.

Vinyl Goddess From Mars is a platform game similar in design and gameplay to the older Jill of the Jungle, or alternatively Gods. As Vinyl, you must progress through levels and episodes and eventually repair your broken vessel.

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Average score: 3.0 out of 5 (based on 18 ratings with 4 reviews)

Underrated. In some ways better than Jill of the Jungle

The Good
Well designed maps with glimpses of tough to reach areas make Vinyl more of an exploring game than a traditional platformer like Jill of the Jungle.

The addition of collecting red orbs is a nice improvement over Jill. There is an end-of-level counter of how many of those red orbs you could have gotten, so you know if there was a hidden area you missed.

Colorful graphics with some interesting enemies.

Smooth, fast animation.

The Bad
Graphics and story are like a grotesque mockery of Jill of the Jungle.

The hyper-sexualization doesn't work. It is neither humorous nor titillating. I'm not saying this from a prudish perspective. I think some games, like Leather Goddesses of Phobos, have succeeded at it. Vinyl Goddess of Mars did not.

The game doesn't handle the red orb collection as well as it could have. It's as if the programmers ran out of time. If you save, quit, and restore, your red orb count is increased, so you don't know if you actually found all the hidden areas or not. When you beat a level, you're shown how many orbs you could have gotten, but there's no way to go back to the level and try again.

The overworld ought to mark levels where you've collected every red orb and let you re-enter any level that you haven't fully beat. But, instead you are always forced to go to the next level. Which makes it completely pointless and a waste of time. Why even make people navigate an overworld if there's nothing you can do?

Perhaps a minor complaint: In what world's physics does a person have momentum only when touching the ground? Mars, apparently. If you try to turn around and run the other way on the ground, you'll keep sliding forward for a bit. However, if you jump up, you can reverse direction immediately.

The Bottom Line
Vinyl Goddess of Mars is a fun platformer, similar to the much more famous Jill of the Jungle. While it is inferior in story and more difficult to play, Vinyl outshines Jill in graphics and level design, making it a worthwhile game to try.

While I loved Jill of the Jungle, I currently prefer Vinyl. Vinyl's red orb collecting mechanic makes it a fun game for exploring the map — you are informed at the end of each level if there was something that you missed. (Tip: use the "Save Game" feature in the overworld, as there is no other way to go back to try again.)

A very well respected reviewer here on MobyGames, Tomer Gabel, has a useful review which points out many of the flaws in Vinyl Goddess of Mars. And he's right about the flaws, but I respectfully disagree with his conclusion that Vinyl is "funless". There actually is a fun game hidden beneath these tawdry trappings.

Admittedly, Vinyl's initial weapon is extremely hard to use. This is not like Jill where jumping and throwing magnetic daggers can do all sorts of trick shots. While frustrating at first, one can get used to it. I think the designers may have made the choice to nerf Vinyl's offensive weapons to add extra challenge. Note that they also limited the number of daggers that can be thrown and even included a nearly useless weapon (flaming oil) which can only be thrown diagonally and bounces in inconvenient ways. The designers clearly took the weapon limitations into account when designing the level maps. Later on in the game Vinyl finds shurikens and fireballs which work much more reliably, but would have made other levels too easy.

The enemies in Vinyl are also much more difficult than in Jill and have some tricky attacks. (E.g., the weird man-legs in a diaper wearing a mask that tramples you as soon as it sees you.) Sometimes it seems impossible, but you can avoid getting hit by moving cautiously and looking ahead. Use the up and down keys to look at the levels above and below. (Tip: jump to the diaper guy's platform just as he turns away from your direction.)

My biggest gripe with this game is that I am embarrassed to be seen playing it. I only originally gave it a shot because I wanted to play Jill of the Jungle, but I'd already beaten it too many times.

But, now that I've played Vinyl Goddess of Mars, I'm glad I gave it a chance.

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Side note to modders: This game would be more fun if someone edited a few superficial things, particularly the protagonist's character sprite and the main menu screen, to be less sexualized. I also suggest that the screens of text with the abysmal plot be chucked or replaced with something better like a message saying, "A WINNER IS YOU!". (The name "Vinyl Goddess" can stay, just make her a 1980's DJ putting the needle on the record and pumping up the volume. She'd be the "Vinyl Goddess of M|A|R|R|S".)

DOS · by B 9 (6) · 2018

Thoroughly inferiour to good ole' Jill.

The Good
Vinyl Goddess From Mars is a fairly solid platform game. Featuring reasonably good graphics, fairly decent music, good controls and reasonably good degree of gameplay, Vinyl is a pretty fun game to play.

However...

The Bad
Vinyl Goddess From Mars isn't even remotely as fun to play as good old Jill of the Jungle. Despite its better graphics, it doesn't have nearly as good music as Jill, and is simply not as fun. The weapons are very hard to properly aim, and there are many types of enemies that will hit you no matter what you do to avoid it.
Also: the plot is thoroughly ridiculous (and I don't mean ridiculous in a humourous, B-Movie sense, but plain STUPID), and the concept of a feminine warrior who has to fight all sorts of enemies is clearly stolen from Jill, which I do not appreciate.



The Bottom Line
A fairly decent platform game, rendered funless by braindead plot and lack of originality.

DOS · by Tomer Gabel (4538) · 2000

Sexy Screen Goddess in the Steamy Jungle

The Good
The action, which is fierce, and the calm and resourceful way Vinyl handles all attackers. I also like the sounds, which are better than those generated by the game of her predecessor, Jill of the Jungle.

The Bad
The storyline is a little bit thin, but perhaps that was to be expected, and the ending is rather sudden

Should there not be a new "Jill" in the make by now, under whatever name?

The Bottom Line
a very enjoyable platform game with good music and sounds.

By the way - just out of curiosity - who stood (of should I say 'lay' ) model for the front page? I mean the lush brown curled beauty in high red boots......

DOS · by M. van Hilten (4) · 2004

[ View all 4 player reviews ]

Trivia

The reason why this game looks so much like Jill of the Jungle, is because this game was going to be Jill of the Jungle II!

The game was finished, but Epic waited on publishing it because they had just released Jazz Jackrabbit and they judged the game to be below their standards of quality. So Six Pound Sledge Studios renamed the game, changed some graphics (like a different colored suit), rewrote the plot a little and released it with a different publisher.

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Contributors to this Entry

Game added by Tomer Gabel.

Additional contributors: Frenkel, Karsa Orlong.

Game added April 28, 2000. Last modified September 16, 2023.